tag:blogger.com,1999:blog-4878058446515880237.post6871644826247918867..comments2023-06-11T02:37:24.313-07:00Comments on Goatboy's 40k Extra Thoughts: Goatboy - Paint schedule and other nonsenseThomas aka Goatboyhttp://www.blogger.com/profile/07473515228765680402noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4878058446515880237.post-39119045885197886282009-12-20T07:07:53.784-08:002009-12-20T07:07:53.784-08:00I agree - as i have played them before. But I wan...I agree - as i have played them before. But I want this to be a fully fast army - thus have to drop the TH/SS termies that everyone is so fond of :). The hope is to try and win the game based on controlling who and what can deal with me etc. Cripple the Transports and then turbo boost away and around. Will see - this is a fun army.Thomas aka Goatboyhttps://www.blogger.com/profile/07473515228765680402noreply@blogger.comtag:blogger.com,1999:blog-4878058446515880237.post-22283187000752069772009-12-19T04:53:16.055-08:002009-12-19T04:53:16.055-08:00Beautiful models! The Thunderwolf list is really n...Beautiful models! The Thunderwolf list is really nice!<br /><br />My (minor) experience with bikes is that they are not successful in long term combats. I would drop khan and the second command squad, and go for a TH/SS terminator squad, and maybe an Ironclad Dreadnought in Drop Pod. That way the three combat units all reserve in, and take out the multiple units....The command squads are strong, but often to strong against weak units, and can't pull it against uber power units....<br /><br />That's my opinion at least!Sasha Klebnikovhttps://www.blogger.com/profile/06914008172183237526noreply@blogger.com