Played versus Colby's horde esque orks. We played for objectives, and if I had one more turn I would have won, but if you take in victory points etc, I was ahead. But I had the game for the most part after a really bloody assault of 9 nob bikerz and 1 warboss versus 60 orks with 3 power klaws.
List to see.
HQ: Warboss, cybork body, warbike, attack squig, bosspole,
Pts: 155 X 2
Troops: Nobz (10), Power Klaw (4), Pain Boy, Waagh Banner, Cybork Body (10), Bikes
Pts: 645 X 2
Elites: Kommandos (10), Big Shoota (2), Nob, Power Klaw, bosspole
Big things I have discovered, cybork body is great. Well worth it, and allows you to keep 1 nob alive per power fist/klaw save. Helps you survive and save 2 wounds from getting taken out. Other neat things, shit combat is bloody and two armor saves (reg/feel no pain) makes these guys just machines of death. Also strength 5 is pretty good for an assault gun.
Big things that didn't work out as well, the kommandos. Yeah having a power klaw is good, but not having the movement to get somewhere made the one random squad kinda enh. Right now, I am thinking Deff Koptas are going to be the way to go. Squad of 3, with twl big shootas and 1 buzzsaw would be a nice way to take out small dev squads and other small random bits. Being able to outflank, and have a huge amount of movement is going to be a huge bonus. Definitely worth testing out.
If I would play this army at 2000, I might add in two looted wagons with boomguns. I figure the bikerz, shooting out 24, will draw the most heat, with the Wagons just sitting there throwing templates. Unless of course they roll a 1. Just something else to think about for the next Eavy tournament.