Friday, July 23, 2010

We have BOLSCon/WarGames Con next week


And I will be judging the big event and just playing in the Teams event on Friday. I will be teamed up with Jawaballs and it should be a fun Space Goats/Blood Angels party down time. I didn't want to go with a crazy set up and told Jawaballs to handle the long range stuff. So here is the list I decided to play. I call it - I LIKE GREY HUNTERS!!!

HQ: Rune Priest, JaWs, Living Lightning
Troops: Grey Hunters X 9, Power Weapon, Mark of The Wolfen, Flamer, Rhino
Troops: Grey Hunters X 10, Power Weapon, Mark of the Wolfen, Meltagun X 2, Rhino
Troops: Grey Hunters X 10, Power Weapon, Mark of the Wolfen, Plasma Gun X 2, Plasma Pistol, Drop Pod
Troops: Grey Hunters X 10, Power Weapon, Mark of the Wolfen, Meltagun X 2, Drop Pod

That is at 1000 pts. I think it will work nicely as I can easily bolter the crap out of a lot of armies, have enough melta to deal with LR idiocy and I have some nice counter attacks etc to bring along for the ride. And mix this with some decent anti infantry fire power too and I think things are ok. It isn't the best, but I think it will be fun. I just finished the second Drop Pod today so I am r ready.

Jawa is looking at playing Sanguinor and some other stuff. So his +1 Attack to all friendly models will be super fun :). Counter attack my FIST!!!

I also finished my 5th full Grey Hunter squad too. Fun times as now I have 50 guys total. Check out the Full of Monkey site with pics of it. Beyond that I finished some Empire stuff and some Skinks. Next week I will get some nids done as well as look at starting the White Scars army. WOOHOO!!!

This weekend it is finish some terrain building and playtest with Darkwynn some ETC match ups to see how it goes. I get to play lots of games versus IG. Joy hah. I want to build 2 Typhoon speeders for my goats and probably look at finishing off a few models to get another full Grey Hunter squad done. I am just wanting more and more troops lately. It helps my army has decent troops, but I think most can use some. I also need to redo my WoC for Fantasy and see where I need to go there too. Hooray hah.

What is everyone else working on?

Tuesday, July 20, 2010

More thinkings!!! And probably some lists



How many have played with the Marine horder? Fitting as many 3+ armor saving, scoring, Jerk Faces into one list? I am thinking that it might be a great option in the field of Razorback Spam and just in general anti mech spam that is out there. If you have 60 guys on the table, that is pretty scary to deal with. So the question is, what Marine army makes for the best horde?

Lets start with the Smurfs -

Troops: 10 Marines, Meltagun, Missile Launcher, Power Fist, Combi-Melta, Rhino/Droppod - 245pts

Benefits - You can split into 2 5 man squads and instead of a rhino go with a Razorback with two melta options coming out of it. You get lots of bolter shots too and as well as a long range heavy weapon. Combat tactics can be annoying to deal with, as you obviously don't want to shoot the marines and have them get out of assault range. Their rhinos are bigger so adding an HQ means you don't lose access to the heavy weapon.

Cons - The fist might not be needed as depending on what you will use this army for they might just be better off as small speed bumps. They are not an assault force as obviously if they get charged they will only have one attack.

Cost to horde with full 6 squads - 1320 (minus fist) - 1470 (for the above set up). This leaves you with either a small amount of room for HQ or a nice amount depending on the size of your game. Most likely 4 full squads might be a better option to give you more room for Heavies and HQ's.

HQ options that are neat. Calgar is pretty scary in a horde marine list. Letting your guys stick in combat during your turn and getting out during the next is a great benefit. Also with the mass amount of Leadership effecting mind bullets out there, being immune is pretty sweet. Also look at it this way, getting rid of one set of rolls for the game is pretty good to limit the amount of bad rolling that might screw you.

My thoughts Marine Horde list

HQ: Calgar, Bad Ass Armor- 265pts
HQ: Librarian, Terminator Armor, Storm Shield, Gate of Infinity, Null Zone - 140pts
Elites: Terminators X 10, Cyclone ML X 2 - 460pts
Troops: Marine Squad X 10, Meltagun, Combi Melta, Missile Launcher, Rhino - 220pts
Troops: Marine Squad X 10, Meltagun, Combi Melta, Missile Launcher, Rhino - 220pts
Troops: Marine Squad X 10, Meltagun, Combi Melta, Missile Launcher, Rhino - 220pts
Troops: Marine Squad X 10, Meltagun, Combi Melta, Missile Launcher, Drop pod, Locater Beacon - 230pts
FA: Land Speeder, Typhoon ML - 90pts
FA: Land Speeder, Typhoon ML - 90pts
FA: Land Speeder, MM - 60pts

That sits right at 1995. You got 40 marines to score and run around. You got a nutty middle Ground Unit in that big squad of Terminators. I don't see much of anyone wanting to mess with them. You have lots and lots of Missile flying around as well as some melta here and there. Will the list work? I don't know it is just a thought on a way to do a Smurf Marine Horde army.

Lets look at the next one Space Wolves.

Troops: Grey Hunters X 10, Meltagun X 2, MoW, Rhino - 205pts

Pros: You get a bolter, ccw, and a bolt pistol as well as counter attack. This means you can safely jump out, bolter the crap out of someone and then most likely get your extra attack as they charge in. 3 attacks a piece on the charge is pretty spicy and many an ork has met the end of my Chainsword as I charged in. Mix that with two special weapon options and you got a really effective cheap unit.

Cons - Leadership 8 sucks. As does not getting a true sergeant in the list. Also the lack of a heavy weapon means that the Razorback becomes an interesting option, but with the lack of combat squading means you will have to make a smaller and less effective squad.

Here are my thoughts on a Horde Space Wolves list

HQ: Logan - 275pts
Troops: Wolf Guard Squad X 10, Terminators X 10, TH/SS X 4, CF/SS X 1, Cyclone ML X 2 - 540pts
Troops: Grey Hunters X 10, Meltagun X 2, Power Weapon, MoW, Rhino - 220pts
Troops: Grey Hunters X 10, Meltagun X 2, Power Weapon, MoW, Rhino - 220pts
Troops: Grey Hunters X 10, Flamer X 2, Power Weapon, MoW, Rhino - 215pts
Troops: Grey Hunters X 10, Meltagun X 2, Drop Pod - 190pts
Troops: Grey Hunters X 10, Flamer X 2, Rop Pod - 185pts
Heavy: Long Fangs X 6, ML X 5

So this is a nutty horde of guys on the table. You have 60 scoring units on the table with probably one of the hardest units to deal with in the game, Logan Wing. They hit the center of the board and just control it the entire game, as your Grey Hunters move around the table to deal with things. The only issue is that I worry you have less chance to reach out and deal with someone, thus the two Drop pods. You still have a lot of Long Range firepower and a nice amount of melta as needed. Plus you have some good assault elements too.

Last lets look at the new boys on the block, the Glittery Space Vampires of doom the Blood Angels.

Troops: Assault Squad X 10, Remove Jump Packs, Meltagun X 2, Infernus Pistol, Power Weapon, Rhino - 255pts
Troops: Assault Squad X 10, Meltagun X 2, Infernus Pistol, Power Fist - 250pts

I went ahead and went with both as they are still two good options to look at in the horde Marine army.

Pros - Without jump packs you get a cheap, fast Rhino. They could sometimes get furious charge and have options to get FNP and Furious Charge too. They get 3 attacks on the charge and options for 2 good special weapons with a third option on the Sergeant. They get a Sergeant too.

Cons - They really need to charge when trying to do anything. If they don't get the charge, they become easy to bog down and deal with. The discount for dropping jump packs creates a long range fight style army that has some issues as they are extremely a glass hammer when dealing with their troop once their box pops open. Their special ability really doesn't come into play that often and if it does, hopefully the 1's won't happen later in the game.

Two horde builds, one mech one not obviously.

HQ: Sanguinor - 275pts
Troops: Assault Squad X 10, Remove Jump Packs, Meltagun X 2, Infernus Pistol, Power Weapon, Rhino - 255pts
Troops: Assault Squad X 10, Remove Jump Packs, Meltagun X 2, Infernus Pistol, Power Weapon, Rhino - 255pts
Troops: Assault Squad X 10, Remove Jump Packs, Meltagun X 2, Infernus Pistol, Power Weapon, Rhino - 255pts
Troops: Assault Squad X 10, Remove Jump Packs, Flamer X 2, Power Fist, Hand Flamer, Rhino - 255pts
Troops: Assault Squad X 10, Remove Jump Packs, Flamer X 2, Power Fist, Hand Flamer, Rhino - 255pts
FA: Land Speeder, Typhoon ML - 90pts
FA: Land Speeder, Typhoon ML - 90pts
FA: Land Speeder, Typhoon ML - 90pts
Heavy: Vindicator, Siege Shield - 155pts

Yeah I know a super character in the HQ, but with a massed amount of guys, he can be pretty nutty for all of them, providing extra attacks. You need the ML thus all the Typhoons in this list.

HQ: Librarian, Jump Pack, Blood Lance, Fear the Darkness - 125pts
HQ: Librarian, Jump Pack, Blood Lance, Fear the Darkness - 125pts
Elites: Sanguinary Priest X 3, Jump Pack X 3, Power Weapon X 3, Infernus Pistol X 3 - 315pts
Troops: Assault Squad X 10, Meltagun X 2, Infernus Pistol, Power Weapon - 240pts
Troops: Assault Squad X 10, Meltagun X 2, Infernus Pistol, Power Weapon - 240pts
Troops: Assault Squad X 10, Meltagun X 2, Infernus Pistol, Power Weapon - 240pts
Troops: Assault Squad X 10, Flamer X 2, Power Weapon - 215pts
Troops: Assault Squad X 10, Flamer X 2, Power Weapon - 215pts
FA: Land Speeder, Typhoon ML - 90pts
FA: Land Speeder, Typhoon ML - 90pts
FA: Land Speeder, Typhoon ML - 90pts

So here is an army that doesn't start on the table and can hit anywhere. The Typhoons are needed, as you will sometimes just need to hurt someone from far away. The only worry about this army, is that you drop all in, and then get shot to pieces. It is an all or nothing type of build, but it could be a lot of fun to mess around with. The amount of Melta is rather insane with the squads dropping with 4 shots and then if they get a Blood Lance off too.

So yeah, there are the 3 new marine build horde styled armies. I have a feeling any future Marine books will have a similar horde feel to them too.

Thursday, July 15, 2010

Muahahha!!! - Weekly BS list post or thoughts or whatever


Man, with the Ard Boyz not having missions yet, mixed with 3 end tournaments, this year is looking like a bunch of bunk. So much bunk, that winning one of them seems just meh. I hope the prizes are ok as the rumors are the guy who made the cool weapons is not making them this year. Most likely they will get something you can't fly with as usual. Oh well screw it, I am not going.

Here are some random lists. Here is my BA Templar Dual rock list. Just some nonsense that might work.

HQ: Librarian, Infernus Pistol, Shield, Preferred Enemy Power
HQ: Reclusiarch, Infernus Pistol
HQ: Honor Guard X 5, Jump Packs, Meltaguns X 3
Elites: Sanguinary Priest X 2, Infernus Pistol X 2, Power Weapon X 2
Elites: Assault Terminators X 5, Lightning Claws X 3, Th/SS X 2, LRC, MM
Elites: Assault Terminators X 5, Lightning Claws X 3, Th/SS X 2, LRC, MM
Troops: Ass Squad X 5, Razorback, TWL Lascannon or Ass Cannon
Troops: Ass Squad X 5, Razorback, TWL Lascannon or Ass Cannon
Troops: Ass Squad X 5, Razorback, TWL Lascannon or Ass Cannon
Troops: Ass Squad X 5, Razorback, TWL Lascannon or Ass Cannon
Heavy: Vindicator, Siege Shield
Heavy: Vindicator, Siege Shield

So yeah, a big ole assault fist coming at you. Most likely first assault will have 8 WS 5/Str 5 Preferred Enemy attacks plus 12 WS 4/Str 5 Preferred Enemy/Reroll wounds and then of course 6 Thunder hammer smacks. You go first, start on the board, go second reserve if need be. Not sure if it will be good but it is a thought.

I am thinking Logan Wing might be a good option for Ard boyz too. It has scoring, good assault unit, and massed ranged fire etc. And you will be immune to ML for the most part :) which is always good.

I am hoping to get some time to draw tomorrow so I can post something neat and new. Woot!

What are other people planning on playing at Ard Boyz? Anything interesting? I am thinking of always playing with 40 grey hunters. Just to play as many troops as I can :). It should be fun.

Basic Space Wolves

HQ: Wolf Lord, Thunder Wolf, Saga of the Bear, Thunder Hammer, Storm Shield, Runic Armor, Fenris Wolves X 2
HQ: Rune Priest, Living Lightning, JaWs
Troops: Grey Hunters X 10, Meltagun X 2, MoW, Power Weapon, Rhino
Troops: Grey Hunters X 10, Meltagun X 2, MoW, Power Weapon, Rhino
Troops: Grey Hunters X 10, Meltagun X 2, MoW, Power Weapon, Rhino
Troops: Grey Hunters X 9, Flamer, MoW, Power Weapon, Rhino
Heavy: Long Fangs X 6, ML X 3, HB X 2
Heavy: Long Fangs X 6, ML X 3, HB X 2

That sits right at 1500 points. You could always go with Warrior and Frost Axe. I think that brings you right at exactly 1500. It gives you solid troop options, some nice long ranged shooting, some anti troop as well as a good counter assault element designed to beat the crap out of stuff. I am finding extra wolves less and less exciting as losing them in an assault can mean you WL gets hit by a ton of run down wounds as he tries to break away.

This is a simple list that I think would be solid just about anywhere. Not a whole lot of tricks but has enough solid base that it can handle most things I would think at this level. To get it to 2000 I could look at adding two more WL and just go full balls to the walls. I know my Grey Hunters have some crazy wargear, but I just like being able to do stuff in assault. Assault just can win you the game outright and actually wipe an opponent out. So I just like it hah.

But yeah - Back to painting and doing some work work. Fun fun fun.

Monday, July 12, 2010

My week is going to be fun


I got to paint up some stuff for BOLS dealing with Mantic stuff. From there I want to paint my 4 converted Mark of the Wolfen guys to help give me 4 complete Grey Hunter Squads with options for 6 Meltaguns, 6 Flamers, 2 Plasma guns, and I have the 4 Rhinos all done. Fun times. Beyond that I want to paint up one Drop pod in some kind of red chaos color with 2 big marks on it like my rhinos. I still have some nids to do as well as the starting phase of a biker army. Woot woot. I am just busy and then there is Bolscon. Mix that with a new project to do at work and I won't nearly have the time I would like to get some stuff done late at night. And I want to do some art. Hopefully I can get some time on Thursday so I have a post on Friday. Woot.

This weekend was a Will of Chaos tournament. A 1250, funky FOC, weird scoring units, etc tournament at BFG. I threw down Space Wolves as usual and took the following list. FA scored.

Holy Shit I am almost all WS/BS 3

HQ: Wolf Priest, Runic Armor, Bike
HQ: Wolf Priest, Runic Armor, Jump Pack
Elites: Wolf Guard Pack
Wolf Guard, Power Weapon - Grey Hunters
Wolf Guard, Power Weapon, Bike - Swift Claws
Wolf Guard, Power Weapon - Blood Claws
Troops: Grey Hunters X 9, Plasma Gun, Plasma Pistol, Mark of the Wolfen, Power Weapon, Rhino
Troops: Blood Claws X 9, Power Weapon, Rhino
FA: Sky Claws X 8, Meltagun, Mark of the Wolfen, Power Weapon
FA: Swift Claws X 6, Meltagun, Power Weapon, Attack Bike, Multi-Melta

Game 1 - All Khorne CSM - Raptors, Bikers, DP with Wings, LR, 2 Squads of Zerkers - BullyMike

I got my ass spanked as I went up, missed with all my melta on the LR and got assaulted into a bloody mess. Khorne got a lot of skulls that day, even if they are goat like. Bastards!!!

Game 2 - Ultramarines - Scouts, Jump Packs, Bikers, Whirlwind, Tact Squad in Rhino ML

Frank had crap rolls and I got there and started to chew him up. Bikers did well this game and again I missed with all but one Melta shot. Love that BS 3. All but the Tertiary for me.

Game 3 - Ultramrines - Command Bike squad, Jump Pack Squad, 2 Bike Squads, 2 Speeders - Matt

We decided to fit in the middle and the lack of assault power of regular bikers is lame. Bikes on bikes can take awhile, but when one set hates the other (Yeah Wolf Priest) it makes things easier. I lived a lot longer then I should have was able to throw a lot of stuff into the middle to get rid of it. One bike squad broke from combat and ran off the table :(. I was able to assault his jump pack squad with my Sky Claws first as well as one grey hunter squad. Squished em. Good game as is usual with Matt and it was fun. It was a weird flip objective mission, that has you flip objectives and once flipped you "win" them. They can be flipped back and bonus points were based on how many you flipped out of 5 objectives. I flipped 6 total in the game so I got a good amount of bonus points. Full points for me plus 6 for the bonus.

This put me in Second Place after a crushing defeat. My Army score was 13 out of 15 which is pretty good. I wish I had more BS 4 stuff and only had an issue with the LR. Fun times.

The plastic Blood Crushers look cool - and expect me to get one box to make 3 Wolf Lords in glorious plastic. It will make my life easier. I still have 4 boxes of Metal Crushers that I will have to trade off at some point. Unless I want to do something goofy in a fantasy army. Will see.

Pics of painted things will be up on my Paint Blog - Full of Monkey Painting so check it out, comment or something. As usual if you want some kind of art, shoot me an email too. Look for some new stuff later on this week. I hope.

Wednesday, July 7, 2010

Goatboy 40k: What I am thinking about



I think I might have to make 10 more stupid terminators with goat heads. I just want to have the option to play the stupid dual terminator list with Logan. I have my chaos terminators that can be repainted a bit and just given goat heads. Hell I would have had some goat heads, but the ebay thing I ordered either isn't in yet, or they didn't send them. So I have to deal with that and get my money back. I am giving the bidder 2 more days to respond, as they haven't yet. Stupid bullshit really. I mean come on. WTF. Oh well they will get negative feedback too. Still very very frustrating.

I can probably get some Beastmen heads locally too as we have some beastmen players. You would think I could stop make all this shit, but nope, it keeps bringing me back. I will also be looking at making plastic Wolf Lords on Juggers with the new plastic one. I hope it is a 3 boxed set, but will see. Most likely it will be one plastic asshole that says FU to my wallet. Jerks! I am just full of sugar today ain't I?

Right now I want to do some artwork later this week after I finish up some Warmachine stuff for Big Red. I have one more 6 man unit and then this shit is done. I also got lucky and could Dull Coat all the metal nids for a client too. That one is almost done :) as well as the IG from Spain. I finished up some Ultramarines for his Brother and I think they are some of my better work. Check out the Full of Monkey Painting Blog for all the new work.

Played a tournament this weekend. Got 4th place by 2 or so points. I played the Logan list I posted earlier and found out some interesting things. One, don't sacrifice my Grey Hunters as much. They are just as important as the big ole Logan squad. Also I think another terminator squad might be needed as it will give me more central control with big scoring units. Below is the list thought.

Again this is not a nice list, don't bring it for random games, do not play the new player with something like this.

HQ: Logan
HQ: Rune Priest, JAWS, Living Lightning, Chooser of the Slain
HQ: Rune Priest, JAWS, Murderous Hurricane
Elites: Iron Priest, Thunder Wolf Mount, Wolf Tooth Necklace, Cyber Wolves X 4
Elites: Iron Priest, Thunder Wolf Mount, Wolf Tooth Necklace, Cyber Wolves X 4
Troops: Wolf Guard X 10
Wolf Guard Terminator, Cyclone ML
Wolf Guard Terminator, Cyclone ML
Wolf Guard Terminator, TH/SS
Wolf Guard Terminator, TH/SS
Wolf Guard Terminator, TH/SS
Wolf Guard Terminator, TH/SS
Wolf Guard Terminator, CF/SS
Wolf Guard Terminator
Wolf Guard Terminator
Wolf Guard Terminator
Troops: Wolf Guard X 6
Wolf Guard Terminator, TH/SS
Wolf Guard Terminator, TH/SS
Wolf Guard Terminator, TH/SS
Wolf Guard, Combi-Melta
Wolf Guard, Combi-Melta
Wolf Guard, Combi-Melta
Drop Pod
Troops: Grey Hunters X 10, Meltagun X 2, Mark of the Wolfen, Power Weapon, Rhino
Troops: Grey Hunters X 10, Meltagun X 2, Mark of the Wolfen, Power Weapon, Rhino

I don't know if this is any good, just a weird thought list. I think the Iron priests could help to get things where they need to be to hit stuff. And of course the drop pod squad with all the combi-meltas could be very handy against LR's and other nonsense. Not sure if this is a good direction to go down, but it is a thought. It also lets me get a unit onto the opponents side. The other thought might be to drop one Rune Priest for a wolf priest to get the one Wolf Guard as fearless :). Will see. Of course this is a BS list so I wouldn't be normally playing it. So less worrying about seeing this across the table from a fun in the sun game.

I think there is a Hobby tournament this Sunday that is more based along the lines of having fun with funky missions and weird rules etc. It is a 1250 tournament and I will post my list on Friday. Fun fun fun.