Gonna need to get playtesting for the upcoming Las Vegas GT. I know I know, 5th edition isn't even out yet, but at least I can throw down some lists that might make the cut when I try to not lose in Vegas haha. I should be walking by then, so be prepared for a dancin Goatboy heh.
First of all, the lists will be 1750 and dealing with 5th edition rules. So I am just going on thoughts of what might work via each game situation.
First off, my nob biker army.
Pros: Fast to play, can move, extremely tough troop choices, can spread assault very easily, good troop shooting, good assault, Any mission with Killpoints I will be at an advantage with only up to 6 kill points, Dawn of War I start with a warboss and 2 nob biker squads.
Cons: Not very many units, only 2 troop choices, can only get vehicles with power klaws, Str 9 blasts are going to suck, Feel no Pain nerfed a bit in 5th edition.
This is the army I feel like playing right now, due to the fact it is fun, can finish quickly, and being able to turbo boost around the board is pretty nifty. In 4th, it was a killer assault army, but with the nerf's of no consolidation into new combats, it will now have to hit multiple squads in hopes to leave some dudes alive that pass their leadership. Plasma is now scarier with the lack of a feel no pain save, as well as Heavy Flamers getting rid of a lot of my armor/cover saves.
Onto the first testing list.
HQ: Warboss, Power Klaw, Bike, Attack Squig, Cybork Body
Pts: 145 * 2 = 290
Troops: Nobz (10), Bikes (10), Power Klaw (4), Painboy, Waagh Banner
Pts: 595 * 2 = 1190
Elites: Kommandos (9), Big Shoota (2), Nob, Power Klaw
Pts: 135 * 2 =275
Total = 1750
THe big thing on this list, is the 6 kill points. If I play most other armies, they will have 12+ kill points, which means they have to whip me out and not lose much at all. And then Dawn of War will be fun, as I start with almost my entire army on the board. Harlies will be a pain, as well as some other major assault armies. Chosen squads with 3+ power fists will smash many Nobz too. I am tempted to take out 1 power klaw in each squad, and give the entire unit cybork armor for a just in case save. Any chance to save a Nob completely will be pretty good. Also with the new way of arranging wounds to a squad, I will have an advantage by putting 8 to 9 str wounds on my warboss, who can survive shoots like that, being base toughness 5. The other changes could be putting in two more troop choices in stead of Kommandos. 2 Trukk boy squads would fit, give another scoring avenue (although very weak), and make for a more speed freak force. But will test it out and see how it flows.
Other lists I am thinking about are big bugs and Chaos. Daemons will be finished, but I think they won't be a good army. Fun, but not good.
HQ: Hive Tyrant, TWL Devourer (2), Ext Carapace, Psychic Scream, Enhanced Senses, Tyrant Guard (2)
Pts: 240 * 2 = 480
Troops: Genestealers (6), Feeder Tendrils,
Pts: 96 * 4 = 384
Elites: Carnifex, Enhanced Senses, TWL Devourer (2)
Pts: 113 * 3 = 339
Heavy: Carnifix, Enhanced Senses, Venom Cannon, Barbed Strangler, Extended Carapace
Pts: 173 * 3 = 519
Basic Big Bug list. Yeah Venom Cannons can't blow stuff up, but they can kill open topped things, which is good with Orks running around. But that is where the list might change. The change to preferred enemy, makes feeder tendrils extremely useful for Stealers. Makes the Rend nerf, not nearly as damaging to them as it is too others.
Pros: Big bugs, consistent, lots of monstrous creatures, easy to play, stealers are still good
Cons: Big bugs is boring, venom cannons nerfed for the most part, horde orks are a pain, did I say how boring it is to play with? Won't get cool points for playing it either.
Chaos List thoughts
HQ: Daemon Prince, Mark of Slaanesh, Lash of Submission, Wings
Pts: 155 * 2 = 310
Troops: Noise Marines (7), Sonic Blasters (6), Blastmaster, Noise Champion, Power Weapon, Meltabomb, Personal Icon
Pts: 250 * 3 = 1000
Troops: Noise Marines (7), Sonic Blasters (6), Blastmaster, Noise Champion, Power Weapon, Meltabomb,
Pts: 245 = 245
Heavy: Obliterators (2)
Pts: 150 * 3 = 450
Stand and shoot Chaos army. Lots and lots of templates that can shoot far, Lash to pull dudes around to make sure I can get good template hits. Might be boring, but something to test. More and more testing woot woot. But will see. Different things to try out. Must test versus horde orks for sure, since they will be a pain in the butt to deal with.