Monday, June 21, 2010

Woot - So I made a Goat Sanguinor


Need to Dull coat it, to help deal with some funky spray paint crap on it. I kept the bits as it looks rusty, but I think a clear coat will help smooth it all down a bit. Pics to go up on the Full of Monkey Blog in a day or two. His name will be the Great Iron Goat, thus the rusted armor and straight wing growth from his back as well as the chains. He is so infused with the aura of the great Goat. One day I will write the Hierarchy of the Goats and the internet will just get more mad at me hah.

But here is my mean list with Sanguinor. His design/part of the army is just as a way to be a nuisance as well as an opponent "target". I really like creating target units/unit to help push my opponents decisions into dealing with it. As PDiddy said in the movie "Get him to the Greek" it's time to mind fuck them.

Not Nice Blood Angels list with some Spam mixed in.

HQ: Sanguinor
HQ: Honor Guard, Blood Champion, 3 X Flamers, Razorback, TWL Hvy Flamer
Elites: Sanguinary Priest, Jump Pack, Power Weapon
Elites: Librarian Furioso Dreadnought, Wings, Shield
Troops: 10 - Assault Squad, 2 X Meltagun, Power Weapon
Troops: 10 - Assault Squad, 2 X Meltagun, Power Weapon, Rhino
Troops: 10 - Assault Squad, 2 X Meltagun, Power Weapon, Rhino
FA: Baal Predator
FA: Baal Predator
Heavy: Vindicator, Siege Shield
Heavy: Vindicator, Siege Shield

Basically you can make an armor 13 wall, your rhinos and jump packs behind. Your Dread moves up casts shield during your opponents turn and you move your Sanguinor to jump around. You could also deep strike your Assault squad too as well as the Sanguinor. He might not have the newb punch like Mephiston, but he will do a number on smaller squads as well as take out some HQ's that Meph doesn't like to see (Wolf Lords with Saga of the FU Bear). So yeah, my kinda thought for BA right now, might test it this Thursday depending on if I can get someone to play me a game with it.

A reader of the blog pointed out I was a cheatie face with my Hobby Space Wolf army, so here is the fix. You can't put a Wolf Guard with the Jump Pack Blood Claws so I had to change up the list. DAMN YOU GW!!!

HQ: Wolf Lord, Bike, Saga of the Bear, Thunder Hammer, Storm Shield, Runic Armor, Wolf Tooth Talisman
HQ: Wolf Priest, Bike, Runic Armor
HQ: Wolf Priest, Jump Pack, Runic Armor
HQ: Rune Priest, Murderous Hurricane, Living Lightning
Elites: Wolf Guard Pack X 5
Wolf Guard in Power Armor, MoW, Bike - W/the bikes
Wolf Guard in Power Armor, Power Weapon - With Grey Hunters 1
Wolf Guard in Power Armor, Power Weapon - With Grey Hunters 2
Wolf Guard in Power Armor, Power Weapon - With Blood Claws
Wolf Guard in Terminator Armor, Cyclone Missile Launcher - With Long Fangs
Troops: 9 - Grey Hunters, Meltagun, Power Weapon, MoW, Rhino
Troops: 9 - Grey Hunters, Flamer, Power Weapon, MoW, Rhino
Troops: 8 - Blood Claws, Power Weapon, Rhino
FA: 6 - Swift Claw Bikers, Meltagun, Power Weapon, Attack Bike, Multi-Melta
FA: 8 - Sky Claws, Meltagun, Power Weapon, MoW
Heavy: 6 - Long Fangs, Missile Launcher X 3, Heavy Bolter X 2

Here is my Current Heavy Build for Space Wovles/Goats too - Embracing the power of Logan and the LoganWing. Or the Grim Goat as I call him.

HQ: Logan
HQ: Wolf Lord, Thunder Wolf, Saga of the Bear, Thunder Hammer, Storm Shield, Runic Armor, Fenris Wolves X 2
HQ: Wolf Lord, Thunder Wolf, Saga of the Warrior, Frost Axe, Storm Shield, Runic Armor, Fenris Wolves X 2
Elites: Wolf Guard Unit X 10
Wolf Guard in Terminator Armor, Cyclone Missile Launcher
Wolf Guard in Terminator Armor, Cyclone Missile Launcher
Wolf Guard in Terminator Armor, Storm Shield, Chainfist
Wolf Guard in Terminator Armor, Storm Shield, Thunder Hammer
Wolf Guard in Terminator Armor, Storm Shield, Thunder Hammer
Wolf Guard in Terminator Armor, Storm Shield, Thunder Hammer
Wolf Guard in Terminator Armor, Storm Shield, Thunder Hammer
Wolf Guard in Terminator Armor
Wolf Guard in Terminator Armor
Wolf Guard in Terminator Armor
Troops: 10 - Grey Hunters, Meltagun X 2, Power Weapon, MoW, Rhino
Troops: 10 - Grey Hunters, Meltagun X 2, Power Weapon, MoW, Rhino
FA: Fenris Wolves X 10
Heavy: 6 - Long Fangs, Missile Launcher X 5

This sits right at 2000 points. I might have to drop one lord, and go with more Long Fangs or maybe another Grey Hunter squad. I want to test this more just to see how much it helps having a big huge Troop squad. I might have to find a way to Save the Wolf Lords from crazy Psychic nonsense, so will see. If I am worried, I could always start Logan Attached to make them fearless as the Terminators should survive most stuff coming at them and will be placed forward so hopefully they won't run away if I block their normal path etc. Will see. It is just a bunch of thoughts as usual. I did finish all my Goat Terminators too, because I don't like to play if it ain't painted.

Anyone else having fun with Logan Wing? Any other thoughts? I went heavy TH in my build more from the fact I liked the way they looked and thought it would be neat to see them walking around all tough and Road House like. Cuz Paint don't Hurt!!!

8 comments:

RealGenius said...

Can't wait to see the great metal beastie.

Nightruner said...

Hi Thomas,

Long time follower of the blog and just wanted to post some thoughts on your SW list!

I've been messing with Loganwing lists for ages now, and have firmly decided that TDA is nice, but at 1500 (my usual limit) it really stops me from filling out the list with more of the good stuff - surely that extra 120pts could be used elsewhere? Extra long fangs?

I also quite like mixed PA/TDA-CML squads, as they are cheaper by quite a lot and it is extremely annoying for an opponent when you have a guy with a CML popping units and holding an objective to boot.

I'm currently messing with getting this list for its debut at 1500:

Logan
Lord with mount, all the trimmings, Wolf Claw and Warrior, 2FWs
Lord with mount, all the trimmings, 'Hammer and Bear, 2FWs
3x 5Guard with one TDA-CML and a wolf claw.
6LF with 3ML/2LC
10 FWs

Shooty with scary CC elements... and Logan. Totally fragile, but we shall see!!!

NR

Thomas aka Goatboy said...

Makes for a small list - but an interesting one. if you are playing against Psychic battle squads, start Logan attached to the Thunder wolf guys. That way they are fearless. You can break off 2nd turn and Logan can walk back to one of the Wolf Guard squads :).

That is 1500 pts too right?

I think I wrote a 1500 pt list that was Logan, 10 man super terminator squad and 3 squads of Grey Hunters in rhinos. Lots and lots of troops, some ranged firepower and in all reality a mean assault unit mixed with some nice back up. Not sure if that is good or going 2 Super Wolf Lords and friends would be better. Worth testing :).

Chumbalaya said...

I'm loving my Loganwing, though I shave points by using normal power armored WG. They work fine as bullet catchers and with 4 attacks apiece they can do some damage in mop up assaults.

Wanna see that Sangoator.

Green Blow Fly said...

Can't wait to see hte mini Goatboy!

Btw... The assault squads in your BA list should have power fists over power weapons IMO. How is that HG unit working out for you... Looks like you might not have tested the list as yet. 3x flamering is hot... Literally! Heh.

I am going to start work soon on my Dante, fully converted from the Sanguinary Guard kit. Prolly will have him painted up in black power armors.

: )

G

Thomas aka Goatboy said...

Pic going on the FOM blog right now with the Iron Goat. Will see as testing goes. I am just not the biggest fan of BA. I am also just tired of fists, as a lot of the time the str 5 pw will do you just as well when dealing with troops. With vehicles, just massed Krak grenades do pretty well too :).

Green Blow Fly said...

Ive always been a big fan of power fists and an occassional thunderhammer or two. The S5 PW is definitely a lot better than a S4 PW but the power fist wounds most units on a 2+. basically I see the power fist as insurance versus stuff like monstrous creatures & walkers. Certainly krak grenades are good against most vehicles. I am a big fan of meltabombs as well and try to squeeze in as many as possible. The louder the boom the more drastic the ensuing damage. It's all good for sure.

G

Thomas aka Goatboy said...

Ah someone just commented from Nightrunner and I misclicked so it rejected it. If you could post it again - actually here it is -

@Thomas,

yeah it's 1500, and the plan is that the two super wolf lords are more than enough to be a major distraction for anyone at this points level.

Meanwhile, Logan will usually go with the 'fangs with an extra CML, and that gives me two units with a CML, the super-shooty unit and 4 guys to cower on an objective.

Will let you know how it goes!

Can I just ask, haven't you just found the 800-odd points unit of terminators just too slow? I can see the potential for damage and for absorbing hits in that squad, but it still strikes me as a bit unwieldy?

NR

My response - They are designed to take and hold the center, which usually a move and run will get you. Or hold an objective near the middle. But I don't know if it is worth it, but it is worth testing and I wanted to make a bunch of terminator goat models haha.