Woot - those 6th rumors are interesting eh? I chat a bit about em on BOLS - so will see how they go. I just don't know as the rumors seem to say after Nids the books have been written for 6th in mind - which means that a lot of the rules just don't jive with these so called "new" books etc. But oh well. Will see next year sometime.
So as usual lets start with paint list thoughts.
HOA
3 Bikes - Built/Half way painted now
3 Bikes - On Sprue
Nobz? - Depending on if they were shipped
M Benson
Assault Squad - Done today!
Captain on a Bike - In Pieces
Rhino/Predator Magnet fun - In Pieces
Bols
Mantic Undead army? - It is built - will see if I can paint it
Michael S
Bomba Stand - build it to hold the bomba!
Small Flyer # 1 - Need to ork it up
Luis P
Clean Death Korp FW guys for build/paint next week
So really a weird week - I got another week or two of HOA stuff, Wargames Con, and then finally commissions are back on track. It has been a long time and I got a huge ork army to do after this. From Orks to more Orks eh? Hah.
So let's see - new list thoughts. You saw my current go to GK list and I was goofing around with full foot lists to try and create some kind of crazy shock and awe type of lists. GK are a mid range army and you have to get up there to cause some mischief. You can create some crazy bunkers that assault armies don't want to go near but you sacrifice movement and make your smart opponent play for the game versus just beating the crap out of you.
So full foot list - but with nonsense thrown in as usual.
It is pretty boring build out - but something from this might work for other lists. Might only need one Inceptor Squad.
HQ: Crowe
Elites: Techmarine, Rad Grenades, Psychotroke Grenades, Blind Grenades
Elites: Techmarine, Rad Grenades, Psychotroke Grenades, Blind Grenades, Conversion Beamer
Elites: Techmarine, Rad Grenades, Psychotroke Grenades, Blind Grenades, Conversion Beamer
Troops: Purifiers x 10, Psycannon X 4, Halberds X 5, Daemon Hammer
Troops: Purifiers x 10, Psycannon X 4, Halberds X 5, Daemon Hammer
Troops: Purifiers x 10, Psycannon X 4, Halberds X 5, Daemon Hammer
FA: Inceptors X 10, Psycannon X 2, Daemon Hammer
FA: Inceptors X 10, Psycannon X 2, Daemon Hammer
With some combat squading you can break apart the Inceptors and get anywhere you want to contest as needed. Your Tech Marines will hopefully mean your Purifiers have a 3+ cover save most of the time plus the ones that don't move can throw out Templates as needed with Conversion beamers. Not sure if you need all 20 but who knows. It is a "thought".
I went with Purifiers because they are fearless so tank shock nonsense doesn't hurt you. Plus if you get within 24 inches you are putting out a ton of pain. And it is all foot. We have been messing with massed foot Strike Squads I just feel the DE players are just waiting to hit them with tank shock after tank shock - it is what I would do. I still think a true build will come out and most likely it is a Coteaz/Crowe monster. Hell this is what I thought of just after talking about it.
HQ: Crowe
HQ: Coteaz
Elites: Tech Marine, Rad Grenades, Psychotroke Grenades, Blind Grenades, Servo Skull X 2
Elites: Tech Marine, Rad Grenades, Psychotroke Grenades, Blind Grenades, Servo Skull X 2
Troops: Purifiers X 7, Halberds X 4, Daemon Hammer, Psycannon X 2, Psybolt, Rhino
Troops: Purifiers X 7, Halberds X 4, Daemon Hammer, Psycannon X 2, Psybolt, Rhino
Troops: Henchmen, Jokaero X 2, Servitors/Multi-Melta X 2, Chimera, Heavy Flamer
Troops: Henchmen, Death Cult Assassins X 5, Razorback, Psybolt
Troops: GKSS X 5, Daemon Hammer, Psycannon, Razorkbac, Psybolt
Troops: GKSS X 5, Daemon Hammer, Psycannon, Razorkbac, Psybolt
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt
1999 pts
Lots and lots of gun fire from everywhere mixed with some mean counter assault and other nonsense. In fact this is what I am probably building next to test out and see how people like it. Just looking at the numbers it seems like a complete brick to play against as you just don't want to get near. It is designed to have 2 major interact units mixed with a very tough center to deal with. I do think there might be space to fit in Inceptors to give a way to get over to your opponents side asap during the end game.
I really don't see much wanting to throw down versus it due to the sheer amount of fire power it throws out at all levels of the table.
Ok enough of that - lets look at some models I painted up.
That is it for now - hopefully I can get a game in on this Thursday. I missed it last week due to finishing up some paint stuff.
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