Friday, May 30, 2008

My thoughts on the Daemon Codex

I plan on playing the Daemons in the coming months as I finish painting them up. I have a few more orks to paint up to allow my nob biker army to be fully customizable, but the Daemons are going to quickly get their paint on. I have some thoughts of them, and I think I might have an ok army that would do well in the new environment of 5th edition.

Before I go into that, I think controlling and planning your assaults will be so important in the coming edition. You are going to want to kill enough in the first round, to ensure the hit back won't be bad, and hope they stick around so you can kill them during their assault phase, so you can move more and get to another account. Also, I think splitting assaults will be a big thing, and one of the ways to abuse the sheer assault power of the daemon force.

Onto the list as I am thinking of it with explanations for each unit.

HQ: The Masque - She will be attached to the Daemonette squad and will give me a way to affect multiple units, and hopefully help keep my daemons coming out on top in the assault phase. Since she is one half of the HQ choice, my other herald is
HQ: Skulltaker on a juggernaut - He is my big baddy to take out MC's, Nobs, and other nasty units. His auto killing ability will be great vs any multi wound creatures, and he is one of the few guys that the Rending Nerf isn't nearly as killer as it is for the others. He is attached to a Bloodletters squad.

Troops: 19 Daemonettes - Icon of Chaos : Flesh bags for the Masque to be protected. A nasty unit in HtH versus marines and smaller, elite assault squads (ie not orks). Good for putting 5+ wounds on something. With the Masque and their running around ability with Pavanne, a nice support style unit. Also good for a counter assault

Troops: 19 Bloodletters - Icon of Chaos : The meat with Skulltaker. A scary assault unit and a threat that will have to be dealt with.

Troops: 20 Plaguebearers - Icon of Chaos : The scoring unit, tie up unit, maybe a shooting magnet. One of the units I want down first, since most likely the icon will survive for awhile.

Elites: 5 Flamers of Tzeentch - Bolt of Tzeentch : My elite Jump troop that will be annoying and bring some paint to troops in cover. I want them to hit in the back, and then jump out and around, causing some annoyances. The 4+ inv save might also make them really annoying to deal with.

Heavy: Daemon Prince, Mark of Tzeentch, Iron Hide, Master of Sorcery, Daemonic Gaze, Breath of Chaos X3 - Really expensive, but very annoying and hard to deal with. I want them to hit down, cause some scary thoughts and make my opponents play incorrectly. There will be games where they just live way to long and bring down too many tanks/hard to kill creatures. The shooting will come in handy, since they can flame the squad and then shoot them with 3 str 5 ap 3 shots.

I am not sure about this list, as it will most likely change as I play it, but it might be a fun starting off point. I think the Daemons have some potential, they just need a lot more work to get them playable.

Thoughts, ideas?

Sunday, May 25, 2008

Bit of an update and stuff

If you go to Austin Miniature Minions you can check out a ton of new art I've done up. And I am hoping to get my wordpress/art blog started soon with new comics and other bits and pieces. It should fun. But enough of that, 40k stuff.

So I have finished the first initial Nob Biker army of doom. It worked pretty well and it ended up being a pretty much Hard Army. The sheer toughness of the army and the amount of punishment it can dish out is pretty damned gross. For those wondering what I am talking about here is the basic list.
HQ: Warboss, Cybork, Warbike, Attack Squig, Power Klaw X2
Troops: 10 Nobs, Warbikes, Waagh Banner, 9 Power Klaws, Pain Boy, Grot Orderly, Bosspole X2
Elites: 14 Kommandos, 2 burnas, Snikrot

Which hits at 2000 points. The biggest thing I can tell from all of this, Snikrot, while cool, isn't as good as I wanted him to be. He doesn't have a power klaw. If he had one, he would be gross. There are many games where he just couldn't kill anything and ran away. So poop on that. The 1750 list I played at DL had 4 less power klaws, less Kommandos, and small bits taken away. It was pretty gross, I won all 3 matches, but not by enough to win the entire tournament. Kinda poopie, but hell I won the best sportsman/painting thing so I didn't go away empty handed. I did come in "second" in total points, but didn't have enough victory points to get the actual second place. In all three matches, one nob squad lost one dude to take them at half strength which, took me away from larger victories. But hell, I at least won 3 games and did get something.

New list for 1750 and 2000 is below.
1750
HQ: Warboss, Cybork, Warbike, Attack Squig, Power Klaw X 2
Troops: 10 Nobs, Warbikes, Waagh Banner, 4 Power Klaws, Pain Boy, Bosspole X 2
Troops: 10 Shoota Boyz, Nob, Power Klaw, Trukk w/ Big shoota X 2
Total Units: 43 - Kill Points: 6
This will give me some more needed movement and scoring capability. Also it will allow me to have more Power Klaws that can get over to different areas to shoot.
2000
HQ: Warboss, Cybork, Warbike, Attack Squig, Power Klaw X 2
Troops: 10 Nobs, Warbikes, Waagh Banner, 5 Power Klaws, Pain Boy, Grot Orderly, Bosspole X 2
Troops: 12 Shoota Boyz, Big Shoota, Nob, Power Klaw, Trukk w/Big Shoota X3
Total Units: 60 - Kill Points: 7

What are kill Points? 5th Edition will show you. But I think the 1750 one I will be playing at the Las Vegas GT. Fun times to show how gross Nob Warbikers are.

Daemon list coming in a few weeks. It is the next army I am going to work on, besides the shoota boyz and trukks I need to paint up. Look for an article on speed painting on Bell of Lost souls coming in a week or so. If it does well, might end up doing more. Will see. Maybe some drawing bits.

Here are all the lords in one big picture.

Thursday, May 15, 2008

Bit of an update

Just finished all the art for the Bell of Lost Souls campaign. I have a few things to tweak and some extra characters that might come up, but either way it means I got time again for more drawings. Fun times. So starting next week some new drawings. Maybe some icons for peeps to use and other fun stuff.

Anyway played a game today with my ork army of biker doom. I played versus Adam's Eldar force. 2 Falcons, 2 Wave Serpents with Dire Avengers, Farseer with Warlocks on bikes, fire dragons in the falcons, 2 vypers, and other fun stuff. Not as terrible of an eldar list, but still stuff. I had 2 10 man Nob Biker squads with 7 power klaws and painboy in each. 2 Warbosses with klaw, attack squig, bike, etc. And then a 14 man Kommando squad with Snikrot. It is the Ork Sandwich of doomz.

Turn 1: I rolled to go first, so I turbo boosted. He shot at me a bunch, I lost 2 dudes. Dire Avengers did one wound after all the saves.
Turn 2: I got there, killed the Farseer and his warlock squad, took down a Vyper, stunned both Falcons and killed all but 3 of the dire avengers. Snikrot came in and helped stunned one vyper and take down the farseer. He moved all away and ran as far as he could go, my biker squad finished the dire avengers and massacred towards the a wave serpent.
Turn 3: We called it, due to him trying to move away, not being able to shoot to keep out of range, and i would grab and smash anything I got ahold of.

So what did I learn about my army. If I don't fail the leadership check after some initial shooting, I should smash a lot of stuff. Feel no pain on really tough bikers that move really far, make for some gross games. Also the sheer amount of 2 wound models, makes for a bit of a gross fight. Still have to test more and see if this is a hard army or a hobby list.

Changes that might occur to the list, take out all the cybork body stuff on nobs, and then everyone can have power klaws, accept the Pain Boy. Might be fun, still worth testing etc. 5th edition will knock down the # of attacks, but will see.

Here is the list again.
HQ: Warboss, cybork body, power klaw, bike, attack squigg
HQ: Warboss, cybork body, power klaw, bike, attack squigg
Troops: 10 Nobs, 10 Bikes, Pain Boy, 9 Power Klaws, Boss Pole, Waagh Banner
Troops: 10 Nobs, 10 Bikes, Pain Boy, 9 Power Klaws, Boss Pole, Waagh Banner
Elites: 13 Kommados, 2 Burnas, Snikrot

I think that is 2000, have to mess with my excel to be sure. Anyway that is the list, anyone want to test?