Tuesday, April 13, 2010

Goatboy 40k: Some Minis and Space Goats Ard Boyz list

I won't be playing Ard Boyz this year. Another wedding keeps me away. But I can still write lists haha. Who knows if this will be any good, but it sure does have a crap what am I facing feel to it.

HQ: Canis, Fenris Wolves X 2
HQ: Wolf Lord, Thunder Wolf, Saga of the Bear, Thunder Hammer, Storm Shield, Wolf Tail Talisman, Runic Armor, Fenris Wolves X 2
HQ: Wolf Lord, Thunder Wolf, Saga of the Warrior Borne, Frost Weapon, Storm Shield, Wolf Tail Talisman, Runic Armor, Fenris Wolves X 2
HQ: Wolf Lord, Thunder Wolf, Saga of Majesty, Powerfist, Storm Shield, Wolf Tail Talisman, Runic Armor, Fenris Wolves X 2
Troops: Fenris Wolves X 15
Troops: Grey Hunters (10), Meltagun x 2, MoW, Rhino
Troops: Grey Hunters (10), Meltagun x 2, MoW, Rhino
Troops: Grey Hunters (10), Meltagun x 2, MoW, Rhino
Troops: Grey Hunters (5), Flamer, Razorback, TWL
Troops: Grey Hunters (5), Flamer, Razorback, TWL
Heavy: Long Fangs (6), ML X 5
Heavy: Long Fangs (6), ML X 5
Heavy: Long Fangs (6), ML X 5

This is my pure Assault with long range finger pointing action. It should be able to hurt someone, has 6 scoring units and a shit ton of tanks. Are you going to shoot the jerks with dogs coming at you? We also have 4 Wolf Tail Talisman's riding in the squad. Psychic battle squads? I don't think so. Roll 4 dice and if you get a 5 it turns off. Lash, 4 dice to get a 5. Good times i say. It also has enough Melta to hurt things as needed and the range is pretty good with 48" of everywhere. Who knows if it is any good. I would just need to make one more rhino and some extra dudes to have this army. Fun times indeed.

I am also wondering if a nob biker army could be a good dark horse initial play army for the beginning. It is something to think about as it does a good job of fully whipping out an enemy if not prepared for. Something to think about haha.

But alright - some Goat Angels stuff I painted up to get the army ready to go. I am itching to play some BA and I am a stickler about playing all painted armies. This also keeps me sane form the Nids stuff I am doing as well as finishing up an IG order that is huge haha. Fun times fun times. The Baal turret was built by a friend. I will be doing another one to match it up and keep the crazy Orkish/Chaos/Mad Max style the army seems to have.





The white guy is the Sanguinary Priest.









And here is a Lictor for the snow Nids I am painting up. I should have a Trygon later on this week too, got him built and the base built up. I need to add in some baby rippers running around. After that there is a Mawloc for the same guy as well as some Tervigons for another client. Fun times! The lictor is blending into the metal, thus the slight change in skin tone as well as reflecting the green glow. Plus some of the crazy Zonathropes I built for the customer.





I also did some quick WoC for a local client. They were fun to do and I just had fun working up the blue for this army.




Finally some Warmachine stuff. First some Khador things for the same client from before.




And some Bane Thralls for myself.



This are all from the last 3 weeks. I got a lot to do this coming month or so, so come back and check it out. My armies are pretty much done for now, with all the Nids needing to get finished before I can even think of my own gibbering horde.

Tuesday, April 6, 2010

Goatboy 40k: Tweaking CSM


Alright I am redoing some of the Chaos Lord stuff. As usual, discussion among friends brings new thoughts to my head, as well as configuration and set up etc. The two other HQ options I will go over are the Daemon Prince and the Herald (Regular human psyker who has been touched by Chaos).

So lets relook at the Chaoslord and then I can post the Herald. Tomorrow I will post the DP and then start on the Elites section that I want to do some changes too.

Chaoslord - 135pts
Base Rules: Fearless, Independent Character, Eternal Warrior, 5+ Inv save
WS 7 BS 5 S 4 T 4 W 3 I 5 A 4 Ld 10 Sv 3+

Nonmark specific Wargear upgrades
Meltabombs - 5pts
Combi Weapon - 10pts
Plasma Pistol - 15pts
Melta Pistol - 6" 8 1 Melta - 15pts
Power Weapon - 15pts
Powerfist - 25pts
Chainfist - 30pts
Daemonic Armor - 2+ arm save - 20pts
Wings - Jump Infantry - 25pts
Chaos Bike - 35pts
Terminator Armor - 2+ arm save/5+ inv/Power Weapon - 40pts

Chosen Marks of Chaos - if none are chosen, Lord is consider an Undivided Chaos Lord for 0 pts.
Mark of Nurgle - +1 Toughness, FNP - 25pts
Mark of Khorne - +1 Attack, Furious Charge - 25pts
Mark of Slaanesh - +1 Initiative, Fleet - 25pts
Mark of Tzeentch - +1 Inv Save, May take one Psychic power (Tzeentch or normal) - 25pts

Mark Specific Upgrades
Mark of Chaos Undivided - All troops may take any Mark of Chaos and all Cult not limited to 0-1
Daemonic Weapon - D6 Attacks/Roll of 1 take wound/Still get attacks, +1 Str - 25pts
Daemonic Mount - Cavalry, +1 Toughness, +1 Wound, +1 Attack - 35pts

Mark of Nurgle - Basic CSM may take any mark and Plague marines are not limited to 0-1
Daemonic Weapon - D6 Attacks/Roll of 1 take wound/Still get attacks, Poisoned - 25pts
Palaquin of Nurgle - +2 Wound, +2 Attacks - 35pts
Breath of Nurgle - Flamer Template - 3 Wounds on a 4+ - 25pts
Cloud of Flies - Offensive/Defensive Grenades - 10pts

Mark of Khorne - Basic CSM may take any mark and Khorne Berzerkers are not limited to 0-1
Daemonic Weapon - 2d6 Attacks/Any roll of 1 on both dice take a wound (even if both 1)/Still get attacks - 25pts
Juggernaut of Khorne - Cavalry, +1 Strength, +1 Attack, +1 Wound - 35pts
Bellow of Khorne - All units within 12 inches have preferred enemy (including enemy) - 25pts
Collar of Khorne - Psychic powers targeting Lord or unit Lord is in are negated - 10pts

Mark of Slaanesh - Basic CSM may take any mark and Noise Marines are not limited to 0-1
Daemonic Weapon - D6 Attacks/Roll of 1 take wound/Still get attacks, Wounds Cause Instant Death - 25pts
Fiend of Slaanesh - Cavalry, +1 Wound, +2 Attacks - 35pts
Dance of Slaanesh - 18" target unit must move towards Chaos lord 2d6 inches, ignore difficult terrain but test for dangerous terrain as normal - 25pts
Aura of Slaanesh - Offensive/Defensive Grenades - 10pts

Mark of Tzeentch - Basic CSM may take any mark and Thousand Sons are not limited to 0-1
Daemonic Weapon - 18" 5 3 Assault D6/Roll 1 take wound/Still shoots once/D6 Attacks/Roll of 1 take wound/Still get attacks - 25pts
Disc of Tzeentch - Jump Infantry, +1 Wound, +1 Attack, +1 Toughness - 35pts
Gift of Knowledge - May reroll one failed armor/inv save per turn - 25pts
Gift of Change - Pick one aspiring champion and add +1 attack/+1 Wound - 25pts

So that gives a bit more uniformity on all the Chaos Lord options. Plus it makes Daemonic weapons not suck when they roll a 1. Which I think is the biggest FU from GW for what should be the most awesome of awesome weapons. And it makes a Chaos Lord of Khorne be extra scary.

Next HQ is the Herald. I wanted to create something that was a sorcerer variant, but not really a bad ass fighter. That is what the Chaos Lord is for. So lets go with the psychic lord choice. The herald of Chaos.

Herald of Chaos - 50pts - May chose 2 per HQ slot, both do not have to be of the same mark. Can only join units with the same mark as they have.
Base Rules: Fearless, Independent Character, 4+ Inv save
WS 3 BS 3 S 3 T 3 W 3 I 3 A 2 Ld 10 Sv -

Nonmark Upgrades
He carries none as the only gifts he deems worthy are those from the Chaos Gods themselves.

Marks of Chaos
Mark of Chaos Undivided - Psyker, may know 2 powers from basic Psychic power list, may only cast 1 a turn - 0pts
Mark of Nurgle - Psyker, may know 1 Basic Psychic power, 1 Nurgle Specific Power, +1 Toughness - 25pts
Mark of Khorne - +1 Strength, +1 Attack, Furious Charge - 25pts
Mark of Slaanesh - Psyker, may know 1 Basic Psychic Power, 1 Slaanesh Specific Power, + 1 Initiative - 25pts
Mark of Tzeentch - Psyker, may know 1 Basic Psychic Power, 2 Tzeentch Specific Powers, +1 Inv save - 25pts

Mark Specific Wargear
Mark of Chaos Undividied
Claws of Chaos - Counts as being equipped with 2 Close Combat weapons, power weapons - 25pts

Mark of Nurgle
Palaquin of Nurgle - +2 Wound, +2 Attacks - 35pts
Nurgles Filth - All attacks are poisoned - 15pts
Cloud of Flies - Offensive/defensive Grenades - 10pts

Mark of Khorne
Axe of Khorne - 2 handed weapon, +1 Str, Power Weapon, Rending - 25pts
Bellow of Khorne - All units within 12 inches have preferred enemy (including enemy) - 25pts
Collar of Khorne - Psychic powers targeting Lord or unit Lord is in are negated - 10pts

Mark of Slaanesh
Death Frenzy - Friendly unit attached gets +1 attack, lose one model at end of combat - 15pts
Broken Gaze - Pick one model in base to base, model lose all but 1 attack - 20pts
Aura of Slaanesh - Offensive/Defensive Grenades - 10pts

Mark of Tzeentch
Touch of Change - Force Weapon/Power Weapon - 10pts
We are Legion - May cast 2 psychic powers per turn at different targets - 25pts
Disc of Tzeentch - Jump Infantry, +1 Wound, +1 Attack, +1 Toughness - 35pts

Basic Psychic Powers
Warptime - Reroll all failed to hit rolls and wound rolls per player turn, may be cast per player turn - 25pts
Gaze of Chaos - 18" 5 3 Assault 3 - 15pts
Breath of Chaos - Template - - Wounds on 4+/Glances on 4+/no Arm save - 15pts
Fear the Warp - 24" unit must make a leadership test at -2 or is pinned - 25pts

Nurgle Psychic Powers
Gift of Nurgle - Herald and unit attached gain FNP - 25pts
Bringer of the Plague - Place a large template over the herald, all none Mark of Nurgle units must pass a toughness test or take a wound, no armor save allowed - 25pts

Slaanesh Psychic Powers
Dance of Slaanesh - 18" target unit must move towards Chaos lord 2d6 inches, ignore difficult terrain but test for dangerous terrain as normal - 25pts
Jealousy of Slaanesh - 18" Target unit makes 1 attack versus each other, if special weapons are in the unit those too make one attack - 25pts
Ecstasy of Slaanesh - Herald and unit attached gain fleet - 15pts

Tzeentch Psychic Powers
Bolt of Tzeentch - 18" 8 1 Assault 1 Melta - 25pts
Break the Plan - Unit Herald is attached to is removed from the table and placed anywhere via Deep Strike - 25pts
Corruption of Tzeentch - 12" Target model must pass toughness test or is turned into a spawn - 25pts

As usual comment away please. These are just thoughts and ideas I have to make CSM more interesting. The herald was a way to keep the psychic potential without some of the nonsense. Also as a way to make sure you want to take a Chaos Lord. I also wanted to tweak Lash and leave it as a good thing that isn't as crazy as it was. Of course if these rules were truly published it would state something that the models set up needs to stay the same (ie not bunching them together) as this power is a way to get there and get into assault. And these are all thoughts that are always open for change. I am just using this as way to stretch my mind a bit and give something interesting to the community beyond my articles and other zany thoughts.

Saturday, April 3, 2010

Goatboy: Rules thoughts for CSM


So as you can tell, I really like Chaos. I don't know what it is about me, but whenever I play an abstract game (something beyond my own personality or own opinions on good/evil) I always gravitate towards the evil guys. I just like the horns, the crazy looks, the conversion potential of evil jerks. It just some how fits my own aesthetic for modeling as well as "Holy Crap that is cool". So when each new Marine dex comes out and my power CSM just look sadder and sadder. Thus my push for Space Goats, Goat Angels, and whatever nonsense I come up with next to somehow let myself play with cool and new toys. So in the whole home spun rules thing, I just want to go through and tweak the CSM codex with some thoughts that might make it cooler. I don't think anyone will play with this as it is just an exercise of game writing that I like to do from time to time.

So first - lets start with HQ's.

I personally think all the CSM HQ's should be 0-1 for the codex. Who would think to let two Chaos Lords rule side by side. Or two Daemon Princes. So with that in mind, we have to make each of these choices a bit more kick ass. The CSM lord is going to follow in the lines of the Wolf Lord as I feel that is the closet representation of a true Chaos Lord out there. The Librarian will most likely fall into the Blood Angels side of things with the Daemon Prince being a mixture of Space Wolves and Blood Angels. I also want to add in a Chaplain as a Dark Apostle of sorts. But enough of that - I will list the Unit, base cost and upgrades I think would work for them.

Chaos Lord - This is the bad ass of bad asses. He should hit a squad, mess it up, and live to tell as pain rains down on them. I really want them to be something you chose, not something you pick because you want to be nicer etc.

Chaos Lord - 125pts
WS 7 BS 6 S 4 T 4 W 3 I 5 A 4 Ld 10 Sv 3+
Basic Special Rules: Eternal Warrior, Fearless

Mark Specific Upgrades:
Mark of Chaos Undivided - Any CSM squad may take any mark - 10pts
Mark of Nurgle: - +1 Toughness, FNP, Only take Mark of Nurgle/Undivided units - 25pts
Mark of Khorne - +1 Attack, Furious Charge, Only take Mark of Khorne/Undivided Units - 25pts
Mark of Slaanesh - + 1 Initiative, Offensive/Defensive Grenades, May only take Mark of Slaanesh/Undivided units - 25pts
Mark of Tzeentch - Psyker, May cast Warptime per Psychic Power, 1 Reroll per game, May only take Mark of Tzeentch/Undivided units - 25pts

Non Mark specific Weapon Upgrades
Power fist - 25pts
Power weapon - 15pts
Lightning Claw - 15pts
Daemonic Armor - 20pts - 2+ arm save
Daemonic Shield - 30pts - 3+ Inv save
Terminator Armor - 40pts - 2+ arm save, 5+ Inv Save, Powerfist, TWL Bolter, Relentless
Wings - 25pts - Cannot have wings with Terminator armor
Chaos Bike - 35pts - Cannot have a bike with Terminator armor
Personal Icon - 5pts
Combi-weapon - 10pts

Mark Specific Upgrades
Mark of Chaos Undivided
Daemonic Weapon - 25pts - D6 Attacks/roll of 1 would self, +1 Strength
Daemonic Mount - 35pts - Counts as Cavalry, +1 Wound, + 1 Toughness, + 1 Attack

Mark of Nurgle
Daemonic Weapon -25pts - D6 attacks/roll of 1 wound self, Wounds on a 2+
Cloud of Flies - 15pts - Offensive/Defensive grenades
Plague of Infestation - 25pts - All non Mark of Nurgle in combat must roll toughness test or take a wound
Nurgles Bile - 25pts - Flamer template - Wounds on a 2+ armor saves as usual
Palaquin - 35pts - +1 Toughness, +1 Attack, +1 Wound, Counts as Terminator Armor for vehicle use/movement

Mark of Khorne
Daemonic Weapon - 25pts - 2d6 Attacks/any roll of 1 wound self, +1 Strength
Hate of Khorne - 35pts - All friendly units within 6 inches gain preferred enemy
Blood Rage - 25pts - D6 extra attacks, all misses hit friendly units in combat
Roar of Khorne - 25pts - 12" 6 - Assault 4
Juggernaut of Khorne - 35pts - Counts as Cavalry, +1 Toughness, +2 Attacks, +1 Wound

Mark of Slaanesh
Daemonic Weapon - 25pts - D6 attacks/roll of 1 wound self, Wounds inflict instant death
Delight of Slaanesh - 25pts - When assaulting unit, owner must roll leadership test or every model loses an attack to min of 1
Dance for Slaanesh - 35pts - 12" Unit makes leadership test at -2, failure means unit makes 1 attack for each model versus itself
Touch of Slaanesh - 25pts - 12" Unit makes leadership test at -2 or is pinned, fearless units do not need to make test
Steed of Slaanesh - 35pts - Counst as Cavalry, +1 Initiative, +2 Attacks, +1 Wound, Hit & Run

Mark of Tzeentch
Daemonic Weapon - 25pts - 24" 6 3 Assault D6/Roll of 1 wounds self, D6 attacks/roll of 1 wound self
Second Sight - 25pts - Reroll any failed armor/inv save
Broken World - 35pts - Chaos lord and unit attached may be removed from the board and is placed anywhere on the table per deepstrike
Tough of the Mad - 25pts - Chaos lord is equipped with a psychic hood
Disc of Tzeentch - 35pts - Counts as a Jet Bike, +1 Attacks, +1 Wound, + 1 Toughness

So basically I wanted to make what we all think a Chaos Lord should be. A combat monster. I also went ahead and locked into specific Mark armies. I know they wanted everyone to buy anything they wanted, but I felt that it just wasn't very cool. If you wanted everyone you need to take Mark of Chaos Undivided. I took away Tzeentch's +1 to inv saves as I wanted a Chaos Lord to have the option for a Storm Shield variant. It makes no sense that they shouldn't have one.

Lets look at a Khorne Lord -
Chaos Lord, Mark of Khorne, Daemonic Weapon, Daemonic Shield, Daemonic Armor, Juggernaut of Khorne, Hate of Khorne - 295pts -
You get a combat monster who makes all your guys especially more killie. Of course most likely those guys will kill whatever they hit and then they are left out to get shot up. But Khorne cares not right?

I will go ahead and write up a the next HQ: Daemon Prince and from there get into the elites as well as my radical change to the troop option. I think it will be pretty neat and allow you to create a bit more interesting army. Of course no one will use this, but at least it will give me some exercise stretching my brain a bit.

Do you think this is too much? Comment away. Again this is just for fun and something goofy to do.

Goatboy is Back

I will be working for 11 days straight. A friend covered for me while I was gone (yay for a low amount of coworkers) so now it is my turn to cover for him. This means lots and lots of minis are going to get painted. Right now here is the plain.

1 Kodiak - Build/Paint
1 Death Company Rhino - Build/Paint
3 Sanguinary Guard - Build/Paint
1 Mephiston Goat Conversion - Build/Paint
10 Random Guardsmen - Build/Paint
3 Missile Launcher Guardsmen - Build/Paint
3 Missile Launder Space Goats - Build/Paint
4 WoC Regular Knights - Paint
5 WoC Lance Knights - Paint
2 Tervigon Conversions - Build/Paint
1 Death Leaper - Build/Paint
5 Space Wolf Terminators - Build
Build Cards for other armies to use - Recombine old art and card design

Depending on what comes in - might be doing some Baal Predators and Vindicators. We shall see. I bet I get over half done, so will see. Depending on the mood I get in. But that is the so called plan. Look for another post later on this week with my Goat Angels army as well as some Ard Boyz thoughts for BA. It should be pretty fun hah.

And some minis. I swear more later. I am still tired.