Sunday, August 28, 2011

Wow - Haven't posted in a week or so

Sorry - got caught up in life and just chugging along. I have been writing GK lists and other nonsense trying to get prepared for Ard Boyz and Feast. I will post some ideas up when I get back from a small Vacation to New Orleans. Should be fun with my wife. We need a few days off haha. Her friend lost her Mother so she has been hanging out with her.

So instead of posting a lot of random bits I will just post some stuff I painted over this time. Woohoo.

To all those at Nova - good luck and I hope the flights and everything are safe for when you get back. Kick some ass - take some names and I am thinking Tony might win it all again this year. Or good ole Adam and his DE.

That is it for now - again more lists and other nonsense this week.

Friday, August 19, 2011

Goatboy - Whoa Friday??!?!?!

Hey Goatboy here again - I swapped one of my weekend days with a coworker that needed Friday off to do some finals for his school. So here I am at work just writing stuff and doing some Technical Support on some Fiber customers. Other then that I am also working on some mental exercises for this game thought I have. As well as waiting to paint up some Mexican headed orks for a model review from Puppet Wars. So woot.

So basically this post is another Game thought journal on this idea I have. Will it work? Who the hell knows. I need to plan out some rules and go from there. But today I want to go over some game location thoughts.

I love Post Apocalyptic stuff. I wish I could spell that without having to need spell check but still I love the look and idea. I want some kind of high tech stuff mixed with a broken world with all kinds of neat stuff. Some magic thrown in too because I love all that stuff. So that is the basic idea.

The other thought would be to work it as a party based group. You have your main hero - then some subordinates and henchmen/machines after that. The system would most likely have a rotating order system as you move a model and then your opponent does - with the each turn having an initial roll off to see who starts first etc. The design set up would be a lot of buff and debuff options to help create combos as you take down certain aspects of the enemy.

I talked about stats and I think I want to limit the amount to create something that is easy to keep track of and use. Something like Movement - Melee - Range - Defense - Life.

Movement is pretty easy as it is basically how far they can move. There will be a charge option and other things to create more info within the rules. Basically try to design movement to be something that will create game play that isn't just dice based. I think that will be a big help in creating an interesting and still competitive game.

Melee is also pretty easy as it is your ability to hit something in combat. I think this state will also have options that allow for the models defense to be replaced by its Melee ability. This way you can showcase better fighters versus just fast or strong fighters etc.

Range is how good at shooting you are. I don't want to make this a straight shooting gallery game with most ranges being short and the options here most likely expensive. 40k is a shooting game and this one doesn't really need to be that. This will fall into the Magic realm as there will be options for Missiles and other long range effects. The idea is that each action takes a specific # of successes to hit the opponent. Your range is how many successes you can try to roll. So if you have Range 6 you roll 6 dice and if you succeeded for the item/ability you do its damage to the target.

Defense is how well you can take a hit. This can be in melee or when someone shoots you with a bullet. I kinda want to create a game that lets your guy be invincible at times to small arms fire. Basically we always hear how these terminators too a bazillion shots and kept moving - but in gameplay that doesn't happen. Normally get a squad to roll 6 wounds they should roll a 1 and fail. The question is there a way to make something like that happen and still be effective?

The idea I had for this is to try to do a system that takes whatever you beat a score by - that is how many dice you roll. For every 4+ you succeed - ie do damage or something else based on what is needed for the ability. So in other words - let's say your Melee ability is a 10 and you are hitting someone with a defense of 5 - you roll 5 dice and for every 4+ on a d6 you do a wound. Simple and easy. Let's say your Melee is 5 and the guys defense is 10. Then you can do nothing to them. I know that not being able to do anything to a unit is bad but we can always look at other options to help this out - ie Buffs and Debuffs. Or ways to gang up on a model - ie groups that can add up their melee to try and hurt the opponent.

So of course the idea of ganging up can allow for different options for activation. Basically you have special guys that can activate two at once or groups of henchmen that activate at once. All different ideas that might work. Again this is all just mental thoughts and other things as I try to work on the game.

So to give an idea - here is a hero I thought about. Not sure yet on any points or anything - just an idea.

Hero - Rotten Asshole
Move - 6
Melee - 4
Range - 6
Defense - 8
Health - 10

- Weapons -
Deadshot Pistol - 2 Successes = Basic Hit - 3 Damage / 3 Successes = Hard Hit - 4 Damage / 4 Successes = Crippling Hit - 5 Damage / 5 Successes = Crit Hit - 6 Damage / 6 Successes = Dead Shot - 7 Damage

- Special Abilities -
Rot - Area of Effect - Cursed - 5 Inches around target - all within range are at -2 Defense until the beginning of the next turn. The area stays with the target. 4 Successes needed to hit.
Bloody Curse - Missile - Cursed - Target takes 1 Damage - -2 Defense for rest of the game. 3 Successes needed to hit.
Undead - Takes 1 more damage from Holy based effects.

Cursed will mean something like Holy will mean something. Based on what kind of damage etc. There will be others that will help give a lot of interesting options etc. That is my thoughts initially.

Of course I could be writing about something that is already done. Who the hell knows I am just putting stuff down as I think it. Would it work? Maybe. I think it could be interesting especially if I come to it from a "competitive" fast game play option.

Other then this I also tested my first Henchmen build. It did alright - I played the following which is diff from the post earlier this week.

HQ: Coteaz
HQ: GM, Psycannon, Rad, Psychotroke
Elites: Tech Marine, Rad, Psychotroke, Servo Skull
Troops: GKT X 10, Bro Banner, Psycannon X 2, Daemonhammer X 2, Halberds X 7
Troops: Henchmen - DC X 6, Crusader X 4
Troops: Henchmen - Jokaero X 2, MM Servitor X 3, Chimera, Hvy Flamer
Troops: Henchmen - Rogue Psyker X 7, Warrior Acoloyte X 3, Meltagun X 3, Rhino
Heavy: LRC, MM
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt

It worked ok - played a crazy Venom spam list to test out my friends army. We tied and I shot a lot. If we played other missions I probably won on Kill Points or Victory Points or whatever. Still it was ok - just felt I could change it up a lot. I think I figured out another build - almost all Henchmen as well as a design process for it. I think anyway. So let's show it to ya.

HQ: Coteaz
HQ: Librarian, Might of Titan, Shrouding, Sanctuary
Elites: Ven Dread, TWL Autocannon X 2, Psybolt
Elites: Ven Dread, TWL Autocannon X 2, Psybolt
Elites: Techmarine, Rad, Psychotroke, Warding Stave, Servo Skull X 2
Troops: Henchmen - Warrior Acolytes X 3, Razorback, Psybolt
Troops: Henchmen - Warrior Acolytes X 3, Razorback, Psybolt
Troops: Henchmen - DC X 4, Crusader X 4, Rhino
Troops: Henchmen - Jokaero X 2, MM Servitor X 3, Chimera, Hvy Flamer
Troops: Henchmen - Rogue Psyker X 7, Warrior Acolyte X 3, Plasmagun X 3, Rhino
Troops: Henchmen - Rogue Psyker X 7, Warrior Acolyte X 3, Meltagun X 3, Rhino
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt
Heavy: Dreadknight, Heavy Incinerator
Heavy: Dreadknight, Heavy Incinerator

So this might be a full evil army as I look at doing a design from a Skaven standpoint. I don't want to play Fantasy but I want to paint Skaven haha. So will see. What do people think of this one? A massive kinda spamie list with lots of options. It does give me a lot of conversion possibility. I might have to forgo the Skaven thing as I would have to repaint a whole army - so I might just look at making this a normal so I don't have to redo Rhinos. But the Skaven stuff will look cool! ARGH!!!

So yeah - who the hell knows. The Dreadknights would be based off of Ork Dreads with the regular dreadnoughts based off of Kill Kans with Skaven bits and other nonsense. That is the thought. What do you peeps think?

And some Infinity models.

Wednesday, August 17, 2011

Goatboy - Oh my Gawd a Wednesday Post

I am still thinking of my own game thoughts. It isn't going away - just life has kept me from more hashing out the thoughts. I still think I will go with a d6 system - just cause I like the feel of d6's. I play a crap ton of White Wolf stuff and D&D and just never liked the feel of D10's in my hand. I think the idea and sharpness of a square just appeals to my artistic side.

So for those just reading this - the game thoughts - Basically I want to do a Party like system - like a Role playing game - fighting another party like system. You have your "main" hero but everything else is a helper set up - with your main hero being the helper set up. Most likely with this design sense you could move beyond the player vs player with player vs monster or "adventure" design. It would most likely be a hybrid game - ala SciFi/Fantasy feel to it. I won't want to say Steampunk - but I am thinking some kind of High Tech grunge punker design for bits of it. Really want to push the customer "hero" creator type of thing that allows you a lot of freedom to make your guys. Max 10 in the party most likely so will see. It is all just a thought - with a heavy push to make a really fast game.

But yeah - so the thoughts are there and I want to work on it bad. Plus I want to do a Post Apocalyptic comic too. Might use that as the stepping off point for the game design. Interesting haha.

But enough of that for now - if that interests then cool. It could be good but I am just a gamer that has too much math in my head and not necessarily a pro game designer. We all think we can make a good game but it is still hard haha. Trying to make it easy enough to work without much fighting the "rule intentions".

Beyond that I am going to start testing this week on some Coteaz builds. I plan on creating an army that is split in the middle with the thought of a Chaos Influenced Rogue Inquisitor getting attacked by a GK strike force. That way I can create a really cool display case as well as try to make a good army that will look awesome and kick some ass. That is the thought anyway. I want to try to get this done for Feast as I have half of it (need to tweak some colors on the models I have and look at maybe creating it).

So let's start the 2000 pt list.

Bad Side

HQ: Coteaz
Elites: Techmarine, Rad Grenades, Psychotroke Grenades, Servo Skull, Warding Stave
Troops: Henchmen - Rogue Psykers X 7, Warrior Acolyte X 3, Plasma Gun X 3, Rhino
Troops: Henchmen - Rogue Psykers X 7, Warrior Acolyte X 3, Plasma Gun X 3, Rhino
Troops: Henchmen - Death Cult Assassins X 6, Crusaders X 4
Troops: Henchmen - Jokaero X 2, MM Servitor X 3, Chimera, Hvy Flamer
Heavy: LRR, MM, Psyflame Ammunition

Good Side

HQ: GM, Psycannon, Pyschotroke, Rad Grenades
Elites: Paladins X 5, Apoc, MC Psycannon X 2, Daemonhammer X 2
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt

So the idea is the board would have two different effects - basing etc - that showcase this. The attack of the Elite GK army into the evil scum horde of the Rogue Inquisitor. I did a test Inquisitor last night.

Will see if this list works. Might tweak the Paladins to a big fat 10 man GKT squad so who knows. I do think it will look cool on the table top. So will see. It might be fun too - which is always good haha. I think it has enough Goatboy crap to make it worth wile.

But yeah - that is my initial thoughts. Want to make some stuff that looks a bit nutty - and try out my new paint technique for some vehicles and other options. Heck maybe get a better paint score haha.

So far this week I have done some things so all is good. I have more things to do but I should be on time. I think I am hitting a water park this Saturday just cuz. It sounds like fun and I been dying to hit some slides.

I will post more Ard Boyz tweak thoughts later on - I think I might have some new options for my Round 2 army of doom.

Sunday, August 14, 2011

Goatboy's House of Awesome!

Goatboy here again. I did more experiments with NMM. It made me think - crap I am going to have to redo a lot of my Grey Knights army. Arghs! Or I just say f it - maybe sell it and then build it all again. But I digress. I played Ard Boyz and tied for 2nd/3rd with Darkwynn taking first. I had 2 tough matchups where a 4+ on a lot of it would have won me a major. Oh well - still I won every game so that is good too.

RD 1 - Mech IG - Minor Victory. It was a tough one and I lost due to the traitor not coming in and counting as "killed". Stupid reserve rolls and his -1 to reserve rolls. I only got one outflanking option on my traitor squad so it wasn't all bad. Still I shot a lot and killed things. It was a shooting game.

RD 2 - IG - 250+ model horde list. Lord this was a bad one. I played the reserve game again and he didn't move to engage the objectives. If I rolled a 4+ I would have gotten two of his objectives contested and I would have won a major victory. It was fun an the type of IG list I would play as it pushes the idea of - can you kill all this stuff.

RD 3 - CSM - basic list and the guy didn't have much due to not having enough models. It was a bad match up and my termie squad took out almost his entire army. Psychotroke grenades went nutty with a 6 rolled on some plague marines and they all failed their Initiative tests. Purifiers picked them up and just kept on kicking things in the nuts. I killed every model and just lost my GM and all but one Terminator.

Here is the list - I got some more ideas and I think RD 2 I am going to play a crap ton more Purifiers and try less of the Psychotroke nonsense. One unit and that is it.

GM, Psycannon, Psykotroke, Rad Grenades
Techmarine, Psychotroke, Rad, Warding Stave, Servo Skulls X 3
Purifiers X 8, Warding Stave X 1, Daemon Hammer X 1, Psycannon X 2, Halberds X 4, Rhino
Purifiers X 5, Daemon Hammer X 1, Psycannon X 1, Razorback, Psybolt
Purifiers X 5, Daemon Hammer X 1, Psycannon X 1, Razorback, Psybolt
Purifiers X 5, Daemon Hammer X 1, Psycannon X 1, Razorback, Psybolt
GKT X 10, Thawn, Bro Banner, Psycannon X 2, Halberds X 6, Daemon Hammer X 2
Dreadnought, TWL Autocannon X 2, Psybolt
Dreadnought, TWL Autocannon X 2, Psybolt
Dreadnought, TWL Autocannon X 2, Psybolt

2499 pts

I think I got a better build idea next time. So will see as I prepare other lists. I did think of what might be my next personal paint project. Will see if it works out and I get a good start model done.

Other then that I am just still working on more orks and other bits and pieces. I have more Infinity to do and some other cool things. Here is what I want to paint this week.

Test model - see if I can find one that fits right and build it from there. I think I know what my base will be based on others I have seen.

5 Fiends of Slaanesh/Khorne - Finished em up today!

Mike Nick
6 Ork Bikerz - Just built em today
6 Ork Bikerz - In a box :(

Luis P
2 Hvy Weapon Team Death Korp - FInished em today!
5 Man Engineer FW - Cleaned!
5 Man Engineer FW - Cleaned!

Scott M
Get One Ork bomberz in a base
Work on small Ork Flyer

Randy More
Build first 5 man box of Infinity

Plastic Dudesmen
Do one more comic this week! Got next weeks already done.

So yeah - that is my plan. Now onto some minis and finishing off this post. Will try to throw up a post on Wednesday.

Sunday, August 7, 2011

Woohoo Writing this before I crash out

Blargh - another week and more minis painted. Lots of neat stuff to do. I have been experimenting with NMM and hopefully I can figure out some other uses for it as I delve into actual metal in NMM to see if I can find the happy medium I enjoy. I like how I got the gold but need to find a good way to do the silver. Maybe more blue?

Anyway beyond that I keep coming up with more Grey Knights lists for Ard Boyz. Won't post them yet as I still have some thoughts. I think I am going with a base of the build I took to the Alamo and won overall with but will see. No crazy Inquisitor tricks as I just don't feel it is worth it. Just straight up Knight with Knife in Face action. How tired is everyone about talking about Grey Knights eh?

I wrote out a Thunder Wolves list that I think would be a decent Ard Boyz play list. It is tempting to bring this as it has the sheer brute force I like for the simple missions. I posted it on another blog but here it is again.

HQ: Wolf Priest, Saga of the Hunter
HQ: Wolf Lord, Storm Shield, Powerfist, Wolf Tail Talisman, Thunder Wolf, Fenris Wolves X 2, Saga of the Bear
HQ: Wolf Lord, Storm Shield, Powerfist, Wolf Tooth, Thunder Wolf, Fenris Wolves X 2, Saga of the Warrior Borne
HQ: Wolf Lord, Storm Shield, Powerfist, Thunder Wolf, Fenris Wolves X 2
Elites: Wolf Guard X 5, Combi-Melta X 5, Powerfist X 5
Troops: Grey Hunters X 9, Meltagun, Wolf Standard, Rhino
Troops: Grey Hunters X 9, Meltagun, Wolf Standard, Rhino
Troops: Grey Hunters X 9, Meltagun, Wolf Standard, Rhino
Troops: Grey Hunters X 9, Meltagun, Wolf Standard, Rhino
Troops: Grey Hunters X 9, Meltagun, Wolf Standard, Rhino
FA: Fenris Wolves X 10
Heavy: Long Fangs X 6, ML X 5
Heavy: Long Fangs X 6, ML X 5
Heavy: Long Fangs X 6, ML X 5

Mean, lean and just plain aggressive. It should give most lists fits as the Trio of ass kickary gets close and ready to Dance Punch their way to freedom. And hell 50 troops is pretty dang sweet!

Beyond that I want to tweak out my Iron Warriors a bit too. Probably take Meph and Sanguinor for some kind of idiotic beat down machine. I don't think I have to paint anything else other then losing out on my Furioso Librarian - Mr. Stabby Stab. It still has 5 Dreads in it though and I can go around punching things and flying around and stuff. That is always fun. It is something like -

HQ: Sanguinor
HQ: Mephiston
Elites: Furioso Dreadnought, Blood Talons
Elites: Furioso Dreadnought
Elites: Sanguinary Priest, Power Sword, Jump Pack
Troops: Assault Squad X 10, Meltagun X 2, Powerfist, Storm Shield
Troops: Assault Squad X 10, Meltagun X 2, Powerfist, Storm Shield, Rhino
Troops: Assault Squad X 10, Flamer X 2, Powerfist, Storm Shield, Rhino
Heavy: Dreadnought, TWL Autocannon X 2
Heavy: Dreadnought, TWL Autocannon X 2
Heavy: Dreadnought, TWL Autocannon X 2

Something like that sits at 2000 points I think. Don't want to open Army Builder so I might be wrong. I think the Priest might not have a spec weapon but who the hell knows. That is my initial thought. It should be fun, punchy, and just plain neat to play with. The army is painted too so hooray beer.

Oh yeah I am still thinking of the mini game. I still want to go with D6's because it just feels right. I played too many years of Vampire and find the d10's to be annoying. I just don't like the shape for some reason. But more thoughts I hope later on this week.

Now onto a paint week. I am finishing a ton of stuff up and getting some commissions out of my house damnit.

Thawn - Finished Today - Pics below! - I went with a design that incorporates how crazy he should be living through all the stuff he has. I mean it has got to hurt right.
New Crowe - Built and needing to be primed
Tweak one Terminator with a Warding Stave - Need to cut and glue.

5 More Converted Fiends - Halfway built

Michael B
10 Tact Marines - Done today fool!
1 Rhino/Razorback/Predator - In pieces - doing later on this week

Luis P
6 FW Death Korp Guys - Primed
1 Heavy Weapon Autocannon - Primed
1 Meltagun - Primed
1 Heavy Stubber - Primed

Scott M
Finish based to add flyer too - Pieces all in my house
Start Building Small Ork Flyer - In Pieces

Randy M
Oretega Gang from Malifaux - Built and ready to Prime

1 Plastic Dudesmen - Script in stages getting ready to draw it out

Not an insane week but still I should get a lot of it done. That is my hope anyway. Now onto some pics.