Sunday, July 31, 2011

AROOGA! Sunday Sunday Sunday


Are you guys excited about Ard Boyz? Me eh - I get to play in it this year so that is cool with me. Obviously I am throwing down the Knights. Most likely it will be Knights for the rest of this year until I feel like painting something else. I keep wanting to make Tyrannofexes (sold one) so I might be messing with that. See if I can get some Carnifexes on the cheap. Add a tube to the top - green stuff and magic and viola I got me a Fex to test out. I got the 9 Hive Guard I need too. Woot! But will deal with that if I ever start building the army.

QUICK ADDON!
Real quick add on - My friend Rob Baer - the owner of Spikey Bits is having a bits sale. All bits items are 20% OFF (yes, you read right, Bits 20% OFF). Just type the code Bits20OFF in the promotion code field when you check out and BAM! bits on the cheap!

This week is just more client work. Orks, marines, and maybe if I get far enough ahead some of my own stuff. I've already started today too.

Myself
1 or 2 Grey Knights to fill out units
Plastic Dudesmen #21 - DONE
Plastic Dudesmen #22 - Script there - need to draw

Michael N
6 Nob Bikerz - Primed and ready to go - might get done tonight
6 Regular Bikerz - in pieces

Michael B
Assault Squad X 10 - Finished today!
Tact Squad X 10 - Need to base and prime

Luis P
FW Batch of 6 guys - Done today!
FW Batch of 6 guys - in pieces - plan on building tonight
FW Batch of 5 guys - in pieces

Steve M
Ork Flyer - Small - Start the build
Ork Flyer Base - Get it stuck on the base right - so it works. Got all the pieces just trying to get it to work

Jens K
Build 10 Fiends - Pics of design down below - I wish I had come up with them before I did the ones I have now. Bastards!

Randy Mora
Build out some Malifaux stuff to try and finish off.

Big Red
Maybe some Khador stuff if I get the top mostly done. - Pikemen.

Beyond all of this I am working on lists and more lists. Fun stuff as usual. I still want to work on my comic book idea but will have to wait on that for a bit as well as my own game thoughts. Still rumbling around in my head.

I tested out the Inquisitor/Monkey group in Chimera and didn't like it. Still on the fence about the Vindicare. I tried it out - it did some stuff (sniped the Librarian after popping it out of the LR) but still it makes me wonder if it is worth it. The dreads always do good and the crazy Purifier assault squads are awesome. I am wondering if just a massive amount of purifiers are worth it. Just fill out all the slots and go for broke. It is an idea and I think it might be doable for Ard Boyz. It just means I have to make more guys. Means I might only have one Tech Marine to give me an anti death star unit. But shit I am sure you are tired of Grey Knights.

I might make an Iron Warriors/Mephiston for my Iron Warriors group. Go with something nutty so I can play that army. I have only thrown it down once so it calls to me with its ostrich dreads and other bits of nonsense. I also want to do the Dark Eldar webway army - but I kind of want to make it crazy somehow so I am not sure. Will see if I figure out some way to make them look crazy and neat. If not I just go with the regular models and my different color scheme.

Alright that is about it for now - here are some minis and other things I said I would post from above. Woot!









Sunday, July 24, 2011

It's Sunday - WOOHOO!

Last week was a busy one. Work was a bit much and then I was finishing up the HOA stuff. Congrats to my budy Colby who won one of the armies. The Steel Legion one. He already has an IG army so it is funny he has another now haha. So beyond that let's see.

I got a game in with Brent from Strictly Average. He brought his Brotherhood down to Austin and I gave him a what for with my Grey Knights. Look for the Batrep to pop up on BOLS before long. It was a fun game. I liked how my Grey Knights played as I felt in control of all the pieces throughout the game. I think I am close to finding my optimal build for the Goat so will see. It is the army I plan on bringing to Feast of Blades in November. Fun fun fun.

Might as well post my paint list. I got through almost all of it last week so I am hoping this week will be another good one.

Myself
Chimera - Did it today!
Inquisitor - Primed
2 Jokaero aka Flamer Monkeys - Primed
2 Servitors - In pieces
Sorcerer from Storm of Magic - Primed

BOLS
Merc Warmachine Guy - Did it today!
Khador Character Jack - In a box

Michael N
6 Ork Bikerz - In 2 boxes

Nick R
Warmachine Menoth Caster - Did it Today!

Luis P
5 FW Death Korp Guys - Primed
5 FW Death Korp Guys - In Pieces

Jens
Daemon Prince - Did it Today!
Random CSM guy - Did it Today!
2 Test Fiends - In pieces

There will probably be more Khador stuff mixed in with some other Ork stuff. I need to figure out how to get a flyer to be on a base correctly as well as just building some other stuff. I am so happy the HOA stuff is done as it will let me get back on track to busting out some more projects. I got more Marines coming in too. Woohoo! As well as some Malifaux stuff and Infinity bits and pieces. Fun fun fun.

Brent got a chance to see my game room so look for an article to show the sheer amount of bits, models and other random pieces. I am at 12 armies I think now that are fully painted with at least 2 that are in pieces and could become more armies. Crazy stuff. I will also be doing a review of the new Air bag from Battle Foam in a few days. Fun stuff indeed.

Alright first 2 bags I did this past week. One is for a trade and the other is for HOA. Both are orks. I like drawing orks hah.




And finally some minis too.







Alright that is it. I will try to post more on game thoughts later on. Hopefully things will slow down enough for me to work through some stuff.

Sunday, July 17, 2011

It's Sunday


And I am at work. Hooray! I got a crap ton of painting done these last two days so you will see the list be partially filled already. Awesome! Beyond that I keep on plugging away at Ard Boyz ideas. Lots and lots of stuff there. I want to try and make a - FU army as usual. Something that just ignores a lot of things and goes about its business of beating some face. Current Grey Knights list thoughts.

HQ: Crowe
HQ: Xenos Inquisitor, Power Armor, Servo Skull, Conversion Beamer
Elites: Henchmen - Jokaero X 2, MM Servitor X 3, Chimera, Hvy Flamer
Elites: Venerable Dread, TWL Autocannon X 2, Psybolt
Elites: Techamarine, Servo Skull, Warding Stave, Rad Grenades, Psychotroke Grenades
Elites: Techamarine, Servo Skull, Warding Stave, Rad Grenades, Psychotroke Grenades
Troops: Purifiers X 9, Psycannon X 2, Warding Stave X 1, Halberds X 5, Daemon Hammer X 1, Psybolt, Rhino
Troops: Purifiers X 9, Psycannon X 2, Warding Stave X 1, Halberds X 5, Daemon Hammer X 1, Psybolt, Rhino
Troops: Purifiers X 5, Psycannon, Daemon Hammer, Razorback, Psybolt
Troops: Purifiers X 5, Psycannon, Daemon Hammer, Razorback, Psybolt
Troops: Purifiers X 5, Psycannon, Daemon Hammer, Razorback, Psybolt
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt

Basically I am going for a massed - I don't run away army. that way one of my purifiers squads can jump out, lay on an objective that is in some ruins for a 2+ cover save. Not to shabby. I got 12 TWL BS 4 missiles, 4 TWL BS 5 Missiles, an unlimited range blast, 5 MM, 2 Lascannons and a crap ton of anti infantry firepower if need be. Plus the Purifiers with two Warding Staves will be annoying to deal with.

I went without a Librarian as everyone and their momma is going to be packing anti psyker stuff and I just want to be like meh - my anti psyker is -4 when you target something of mine. That is pretty spicy and I don't need to worry about rolling "bad" to try and stop something. Just roll average man - as that will fail hahaha.

Current Paint list

Myself
Inquisitor - waiting on shipment
2 Jokaero;s - waiting on shipment
Chimera - waiting on shipment
3 Servitors - Got one done - need to convert and build the others
2 Warding Stave Purifiers - Done Son!

Luis P
More FW Death Korp guys - Got 17 more to do - in pieces
An Death Korp Autocannon - Got to find the parts

Michael Nick
6 Ork Bikerz - half are built - need to do the other half

HOA
10 Nob Bikerz - waiting on shipment

Jens
12 Old Skool Plague Bearers - Done Son!
1 Terminator - Done Son!
1 CSM - Need to fix and prime
1 Daemon Prince - Old and metal and hates me

Michael S
Build base for ork Bomba
Work on small ork flyers

Plus I need to draw on a bag for some Magic cards. Woohoo! Most likely a busy as hell week. Here is hoping I can make it out to Schlitterbahn this Thursday. Will see how it rolls for the goat in some water and fun. If not Thursday I might end up some other Water Park in town that is cheaper. So will see. I just want to go on slides damnit. See my tubby Goat Ass shooting down water slides to his impending doom! DOOM!

Saw Harry Potter - it was good. They did a great job with it and I am happy with how it ended. Good times indeed. Friday is Captain America and I am excited about that one. Something about it just screams - FU Indiana Jones - that last movie sucked so here is a shield in the kachigger.

Alright - some minis and I am out.




Wednesday, July 13, 2011

Woohoo Wargames/Bolscon is done


I am tired as hell and catching up on stuff. Lots and lots of stuff. So look for the coming weeks to see more of a whirlwind of drawing, painting, and other game thoughts. So there - and I am preparing ideas for Ard Boyz. Lord I hate that name.

So let's see - what I want to paint these last few days.

Me
Vindicare - built and primed
Ven dread - built and primed

Luis
9 Metal Death Korps - built and primed
3 Test FW guys - built and primed
Build the other FW guys

Jens
Extra CSM stuff to tweak and build

Michael S
Start the other orkie flyers

ART
Plastic Dudesmen X 2 - Done!
Other small art - DONE!

I am off to Schiltterbahn this Thursday so my time this week might be hampered. I need to do an art bag too so that will take up some time. Hell I did a ton of art bags this weekend during WarGames - (25 total). Pics below of some of em. Beyond that I worked on writing up lists and other things which will pop up later. Just wanted to make sure peeps knew I was still alive.

I am trying to think of the next army I want to paint up for myself and it is between Webway Dark Eldar or Big Bug Tyranids. What do you think? Two lists that are not super competitive but should be fun. I got most of the parts for both of them too. I guess it depends on what I feel like painting after the silver wave of Grey Knight nonsense I've been doing.

BAG ART!







And some art.




And some minis.






Look for Ard Boyz lists in a day or two. WOOHOO!

Monday, July 4, 2011

I didn't work Sunday


So today is my Sunday - as I am at work. I had a wedding to go to yesterday. Man this week is going to be nutty - got Wargames Con, HOA finishing, and well trying to not go to nutty too. So yeah - hopefully I can get a Wednesday - Goatboy game thought post again. I had some ideas this week and I am trying to let them gestate so I can maybe come up with some new thoughts too. But enough of that - what I plan on painting (or painted today) this week.

Me
GKSS # 3 - Done today - tweaked some of my scheme and I like it a lot.
Plastic Dudesmen - Need to do one to stay ahead.

Michael B
Captain on a Bike - Done
Rhino/Predator/Razorback - Did that today too - Commission done! I gained a level and my hand hurts.

Jens K
8 Berzerkers - Done!
3 Oblits - Done!
1 Old School Dreadnought - Done!

HOA
10 Nob Bikerz - Depending if they get here in time to throw some time in before Wargames Con

Luis P
Cleaned the FW Death Korps - need to build a squad out to paint

So really I have done most of the stuff I needed to do this week. Good for me as the rest of it will be bust. After the HOA I got more ork stuff to do so look for tons and tons more bikerz. I think I will be going crazy with the bike nonsense. And then there is a White Scars army too. At least I found a way I like to do white. Woohoo!

In cool news I get to play Ard Boyz. I think anyway. I have the day off so I should be going down. I plan on bringing Grey Knights. Some nutty thing as usual. I was thinking of the lists I would play if I was throwing down at Wargames Con. Here is what I would most likely bring.

Crowe
Techmarine, Rad Grenades, Psychotroke Grenades, Blind Grenades, Servo Skull X 2
Techmarine, Rad Grenades, Psychotroke Grenades, Blind Grenades, Servo Skull X 2
Purifiers X 7, Psycannon X 2, Daemon Hammer X 1, Halberds X 4, Rhino
Purifiers X 7, Psycannon X 2, Daemon Hammer X 1, Halberds X 4, Rhino
Purifiers X 7, Incinerator X 2, Daemon Hammer X 1, Halberds X 4, Psybolt, Rhino
GKSS X 5, Daemon Hammer X 1, Psycannon X 1, Razorback, Psybolt
GKSS X 5, Daemon Hammer X 1, Psycannon X 1, Razorback, Psybolt
GKSS X 5, Daemon Hammer X 1, Psycannon X 1, Razorback, Psybolt
Dreadnought, TWL Autocannon X 2, Psybolt
Dreadnought, TWL Autocannon X 2, Psybolt
Dreadnought, TWL Autocannon X 2, Psybolt

6 Troop choices, massed amount of guys on the table top and lots of different ranged firepower. I like to have as many boots on the table top if I can. I know the amount of Kill Points is a bit high (18) - I still think it is doable. Plus you can always do something in any mission most of the time.

For Ard Boyz I can look at either adding in Paladins if I felt I need some more fat bodies. There is always a thought of a 5 man squad with 2 Psycannons plus a GM with a Psycannon too. Do a little dropping on some of the other units and now I get a deep striking batch of annoyance. It is a thought and it feels just massive enough to be right. I could also look at an Inquisitor but with just one unit of guys I am not sure what would be worth it. Though having a small Jokareo/Servitor Multi-Melta bomb might be neat to have too.

What are you guys expecting to see at Wargames Con? I have this feeling that Blood Angels might do well this time around. We got a bunch of decent players bringing them. I don't know about Grey Knights. Lots of what I call fat builds are showing up. I just don't think they have what it takes to survive 7 games and the dice rolled in those games. Hell it would be interesting to see a Seer Council build too haha.

Some models - and some art. Woohoo!








Woohoo till Wednesday.

Tuesday, June 28, 2011

Tuesday - wish it was Wednesday - cuz it would be my Friday


So yeah - another day another dolla and I am all out of gum or something. Today I want to talk about the game my brain is cooking up. I am just adding in ideas and figuring out something eventually. I have talked about the game I want to play and this is my thoughts into creating something. Will see if the rules work (will post them as I figure it out).

First of all I want the game to be very customizable character/model wise. That is the biggest thing as I feel it needs to allow the modeler to have a full range of creation and movement. You don't always have to do it that way - but it should at least give you the options. The issue with options is that you have to make sure everything works within the game and still provides some kind of balance.

That is the other factor in any game - you need to make sure there is some form of balance. This usually is easier to create if you keep the overall rules small enough but still deep enough to allow for variation. It also helps if you build the game completely at once as we all know adding stuff later can create deep pools of broken crap. So that is another thing we have to think about. Plus a balanced game can create a tactics game that is both fun and still competitive.

So with that out of the way the game idea is some kind of Hero based, party based, tactics driven fight fest. I really want the hero you play to be very important to the army but still let your army function without it. Yeah I know a balancing act that can sound cool as I type it out but not be cool if I play with it. So let's look at some other games that function as hero based games. 40k has the HQ that leads and can activate things but really a lot of the time you don't need the jerk to function. Warmachine is all straight hero based with the death of the Jerk meaning you lose the game as you guys turn off and run away. Magic has super wizards fighting it out over expensive pieces of cardboard. I think all of these have options that I feel could easily be tweaked and changed to create a really cool game. Or so I hope.

The initial thought on the game would just be a rule's shell that you could use any models for. There are a ton of manufacturers out there so any initial thought into creating models etc is thrown out the window as I would rather have a solid rule set that works. I want there to be no Grey Areas as that is one of the most frustrating thing to deal with - people that just want to try and fight the rules and fight you at the same time. I also want to limit some of the luck factor in dice rolling - which usually means using more dice to activate the rules in the game. Rolling one dice is a problem as the averages can be screwed up while rolling two would generate the target average number and allow you to create the targeted system a lot easier. I like how Warmachine does it as you feel most of the time your guys work like they are supposed too. Armor and dodging is mitigated with the rolling and I think it works pretty well. I just wish they had more plastic models haha.

So lets go back to what I am thinking about for whatever I want to call my game - Goatboy's Awesome Haus of Damage!

1 - Hero based - I want the main hero to be customizable, effective, but not make it the end of your game if it kicks it.
2 - I want to mitigate the bad rolling by moving to more dice rolled at a time. Helps create the averages
3 - I want solid core rules that don't leave questions or if they do I can answer them quickly

So that is the basic start. So let's look at a Hero thought.

Hero - King Fancy Pants! He needs some stats as any game is based on numbers so lets look at creating some.

Aim - How they shoot
Melee - How they fight
Resist - How they can survive stuff coming at them - some kind of option to ignore or lessen damage
Health - How much they can take
Armor - How much can be ignored before they take health damage
Move - How fast are you

Simple and easy - a small range of stats means you can utilize Universal Rules to try and create new avenues of game thought. Does it work? Who the hell knows as this is just the brain storm phase. I don't like a lot of stats as I feel it jumbles things up. A lot of things can be combined into one option and allow for a much easier to get the basics rule system. Why does Magic work? It is pretty simple. Simple means more people can jump in and creating the correct avenues for depth is the key to creating a neat game.

So let's look - Aim is the basic thought set to hit things. I am thinking of using 2 dice to represent how you are trying to do something. An average roll on 2 dice is 7 so we want to create things towards this average. We can push the dice up and down based on that and utilize rules for trying to hit something. Let's say something has an amazing dodge ability - add 2 points to your Aim score when trying to hit. Little things like that are easy to add in and can create some dynamic in the game play. We could also use options like stand and aim to add stuff too. Little things like that. So let's say the average to hit roll is a 8. Tough to hit at times but with options you can move it up and down.

Melee - Pretty simple. It is how you hit things when you get mad and want to throw a angry fist dancing party. The options can be the same with Aim and this is just another way to add a stat that isn't the same.

Resist - This one is interesting as you can figure out ways you can ignore special damage. Or have some kind of special option to ignore stuff. When damage is rolled at you. It is just a thought.

Health/Armor - How much donkey punching you can take and how strong your man chest is. Lots of thought on this.

So the first thing is to create a basic and see if the math works as you move around. That is where the move field works and we can go from there. Just basic stuff. Then I can add in the whistles and doodads.

So yeah - these are some basic thoughts. I will write up more as I figure things out. I got an idea for the background, world design that should be neat so will see.

Thoughts? Ideas? Am I dumb for thinking about all of this?

Sunday, June 26, 2011

Goatboy - It's Sunday and I like to Type

Woot - those 6th rumors are interesting eh? I chat a bit about em on BOLS - so will see how they go. I just don't know as the rumors seem to say after Nids the books have been written for 6th in mind - which means that a lot of the rules just don't jive with these so called "new" books etc. But oh well. Will see next year sometime.

So as usual lets start with paint list thoughts.

HOA
3 Bikes - Built/Half way painted now
3 Bikes - On Sprue
Nobz? - Depending on if they were shipped

M Benson
Assault Squad - Done today!
Captain on a Bike - In Pieces
Rhino/Predator Magnet fun - In Pieces

Bols
Mantic Undead army? - It is built - will see if I can paint it

Michael S
Bomba Stand - build it to hold the bomba!
Small Flyer # 1 - Need to ork it up

Luis P
Clean Death Korp FW guys for build/paint next week

So really a weird week - I got another week or two of HOA stuff, Wargames Con, and then finally commissions are back on track. It has been a long time and I got a huge ork army to do after this. From Orks to more Orks eh? Hah.

So let's see - new list thoughts. You saw my current go to GK list and I was goofing around with full foot lists to try and create some kind of crazy shock and awe type of lists. GK are a mid range army and you have to get up there to cause some mischief. You can create some crazy bunkers that assault armies don't want to go near but you sacrifice movement and make your smart opponent play for the game versus just beating the crap out of you.

So full foot list - but with nonsense thrown in as usual.

It is pretty boring build out - but something from this might work for other lists. Might only need one Inceptor Squad.

HQ: Crowe
Elites: Techmarine, Rad Grenades, Psychotroke Grenades, Blind Grenades
Elites: Techmarine, Rad Grenades, Psychotroke Grenades, Blind Grenades, Conversion Beamer
Elites: Techmarine, Rad Grenades, Psychotroke Grenades, Blind Grenades, Conversion Beamer
Troops: Purifiers x 10, Psycannon X 4, Halberds X 5, Daemon Hammer
Troops: Purifiers x 10, Psycannon X 4, Halberds X 5, Daemon Hammer
Troops: Purifiers x 10, Psycannon X 4, Halberds X 5, Daemon Hammer
FA: Inceptors X 10, Psycannon X 2, Daemon Hammer
FA: Inceptors X 10, Psycannon X 2, Daemon Hammer

With some combat squading you can break apart the Inceptors and get anywhere you want to contest as needed. Your Tech Marines will hopefully mean your Purifiers have a 3+ cover save most of the time plus the ones that don't move can throw out Templates as needed with Conversion beamers. Not sure if you need all 20 but who knows. It is a "thought".

I went with Purifiers because they are fearless so tank shock nonsense doesn't hurt you. Plus if you get within 24 inches you are putting out a ton of pain. And it is all foot. We have been messing with massed foot Strike Squads I just feel the DE players are just waiting to hit them with tank shock after tank shock - it is what I would do. I still think a true build will come out and most likely it is a Coteaz/Crowe monster. Hell this is what I thought of just after talking about it.

HQ: Crowe
HQ: Coteaz
Elites: Tech Marine, Rad Grenades, Psychotroke Grenades, Blind Grenades, Servo Skull X 2
Elites: Tech Marine, Rad Grenades, Psychotroke Grenades, Blind Grenades, Servo Skull X 2
Troops: Purifiers X 7, Halberds X 4, Daemon Hammer, Psycannon X 2, Psybolt, Rhino
Troops: Purifiers X 7, Halberds X 4, Daemon Hammer, Psycannon X 2, Psybolt, Rhino
Troops: Henchmen, Jokaero X 2, Servitors/Multi-Melta X 2, Chimera, Heavy Flamer
Troops: Henchmen, Death Cult Assassins X 5, Razorback, Psybolt
Troops: GKSS X 5, Daemon Hammer, Psycannon, Razorkbac, Psybolt
Troops: GKSS X 5, Daemon Hammer, Psycannon, Razorkbac, Psybolt
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt
Heavy: Dreadnought, TWL Autocannon X 2, Psybolt

1999 pts

Lots and lots of gun fire from everywhere mixed with some mean counter assault and other nonsense. In fact this is what I am probably building next to test out and see how people like it. Just looking at the numbers it seems like a complete brick to play against as you just don't want to get near. It is designed to have 2 major interact units mixed with a very tough center to deal with. I do think there might be space to fit in Inceptors to give a way to get over to your opponents side asap during the end game.

I really don't see much wanting to throw down versus it due to the sheer amount of fire power it throws out at all levels of the table.

Ok enough of that - lets look at some models I painted up.







That is it for now - hopefully I can get a game in on this Thursday. I missed it last week due to finishing up some paint stuff.